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  State of Java Gaming?  (Read 8984 times)
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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #30 - Posted 2007-10-27 21:38:56 »

early access doesn't have much at the moment over the normal jre for java gaming (apart from maybe d3d for j2d) , the real changes for gaming will come when the java kernel and java plugin go in.
Offline elias

Senior Member





« Reply #31 - Posted 2007-10-28 10:00:50 »

It's good to see a D3D implementation coming along. Are the rumors true, that OpenGL apps shut down Vista's desktop compositing?


Microsoft threatened to do this, but OpenGL doesn't disable the compositor in Vista.

That said, my experience with vista is that graphics drivers are still somewhat immature, but I don't think that's limited to OpenGL.

 - elias

Online princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #32 - Posted 2007-10-28 13:11:40 »

Vista is still generally rubbish, but then, that's what you get for being on the bleeding edge. It'll be fine next year.

I've tried the early access Java 6 but of course the kernel stuff isn't in there yet. However the super-fast applet / JRE startup is, and that's good stuff. It's a bit buggy at the moment though (notably, it pauses my entire machine - mouse included - periodically, which is a trivial internal VM thread priority bug that they keep fixing in patches then unfixing. Grrr)

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline javatypo

Junior Member





« Reply #33 - Posted 2007-11-13 15:34:50 »

From my perspective, i am of the opinion that little has change since i used to be an avid game programmer.

Ive been away web programming for several years, and since ive come back to these forums, all i really see that is new is more 3d engine projects.

Why doesnt everyone join one 3d engine project and perfect it rather than trying to reinvent the wheel all the time?

Offline cylab

JGO Ninja


Medals: 49



« Reply #34 - Posted 2007-11-13 15:58:06 »

- personal taste
- industry involvement (some like it, some don't)
- desire to leave a mark
- communication problems
- developer animosity
- etc. etc. etc.

It's like asking "why doesn't everyone..." without actually participating in the desired effort  Tongue Wink

Mathias - I Know What [you] Did Last Summer!
Online princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #35 - Posted 2007-11-13 16:10:46 »

Besides, there are only 3 engines. Monkey, Xith, and java3d.

Cas Smiley

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #36 - Posted 2007-11-13 16:30:17 »

http://aviatrix3d.j3d.org/
http://www.jpct.net/
http://www.agency9.se/products/agentfx/

Kev

Online princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #37 - Posted 2007-11-13 17:07:19 »

(I meant that had communities on this board)

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #38 - Posted 2007-11-13 17:24:24 »

worldscape http://www.matthiasmann.de/ is also one impressive java engine.

and https://jge.dev.java.net/

and the infamous yet to be released http://volatile-engine.blogspot.com/ (although main site seems to be down)

also my current favorite http://slick.cokeandcode.com/ (although technically a library, could easily be an engine)
Offline DzzD
« Reply #39 - Posted 2007-11-14 13:07:12 »

http://dzzd.net will be the real surprise  Wink
http://dzzd.net/demo/DEMOLG/

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline grom358

Senior Newbie





« Reply #40 - Posted 2007-11-15 13:16:30 »

GTGE looks dead. 0.2.3 Release is from 07/03/05

Slick hasn't reached a 1.0 release yet. Also is there website at all for SlickSet?

OctLight appears dead. Last updated: 2005-02-13

Although there is plenty of Java 2D games, it doesn't look to be in good state on 2D front library/engine wise.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #41 - Posted 2007-11-15 14:06:38 »

>Slick hasn't reached a 1.0 release yet.

That doesn't mean anything, really.

Build numbers are better suited for indicating the progress, and version number are a marketing thing. If you look at Java you can see that that version number stuff gets easily out of hand. And there were other projects with version numbers like 0.99z5 or some where 4.5.2 is older than 4.5.11 etc. Build numbers are far more transparent than that.

弾幕 ☆ @mahonnaiseblog
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #42 - Posted 2007-11-15 14:47:33 »

OctLight is a 3D engine (or at least intended to be one)

Sorta of a short sighted view of 2D libraries:

GTGE
GAGE
EasyWay
SPGL
JASEL
Stencyl
JGame

For info, Slick's last release was:

1  
Version 'b184' - Wednesday, November 14th, 2007 @ 12:41:31 am


Last SVN commit, that's probably more important, was last night.

If you're looking for a reason/justification to grow your own library, you don't need it, Just Do It (tm).

Kev

Offline grom358

Senior Newbie





« Reply #43 - Posted 2007-11-15 14:55:00 »

>>Slick hasn't reached a 1.0 release yet.

> That doesn't mean anything, really.

Okay. I really looking forward to seeing stencyl which AFAICT is based on SlickSet which is based on Slick.

What else is competing with Slick that is currently active?

JGame looks active http://www.13thmonkey.org/~boris/jgame/.

Also Phsy2D is active. http://www.cokeandcode.com/phys2d/
Offline grom358

Senior Newbie





« Reply #44 - Posted 2007-11-15 15:13:48 »

Sorry Kev,

I haven't really look at Slick. And yes I was passing judgment based on the version number. My bad.

I was really just posting my initial thoughts from quick browsing of Java related gaming stuff. And I found that some of the libraries people mentioned are dead. By the way, Slick looked the most active to me. And I know Stencyl is in development, but to be honest my inital though was that it was vapourware. Causes it got this very nice looking website and screenshots, but the download page is empty.

I should of written my first post saying this, instead of bashing Slick for not being 1.0 release. For that I apologize.

Kind Regards, grom358.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #45 - Posted 2007-11-15 15:45:21 »

What else is competing with Slick that is currently active?
...
Also Phsy2D is active. http://www.cokeandcode.com/phys2d/

wouldn't say they are competing since they can be used together and achieve different goals, but is a nice coincident that authors for both libraries have the same name  Grin
Offline brackeen

Junior Member





« Reply #46 - Posted 2007-11-15 19:09:44 »

JGame got ported to Java ME recently - good news.

Also don't forget the most popular 2D Java library (that rarely appears on this board) - Processing. Usually it's used for visualization, but it is used for games, has an OpenGL binding, and it's getting more and more users all the time. Check out the number of bookmarks on del.icio.us or it's ranking on Alexa.
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #47 - Posted 2007-11-15 19:13:37 »

There's also PulpCore isn't there?

Kev

Offline brackeen

Junior Member





« Reply #48 - Posted 2007-11-15 19:27:07 »

There's also PulpCore isn't there?
Yes Smiley
Also active. Fairly new, but I'm starting to get bug fixes from other developers, and I just added multiplicative blending in SVN the other day.
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