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  Can independent Java game developers make a buck (or two)?  (Read 56291 times)
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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #60 - Posted 2009-05-06 20:05:24 »

Financial crisis in 2008 doesn't seem to have affected indie game sales at all. We're still doing crappily of course. We made about $10k last year in total. We have a couple of half-finished games in the pipeline but once again we return to contracting to make some money to live on.

Cas Smiley
Cas have you thought about submitting your games to playgreenhouse.com ?

See my work:
OTC Software
Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #61 - Posted 2009-05-06 21:01:17 »

We signed an NDA with them last year. Then they stopped talking to us.

Cas Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #62 - Posted 2009-05-07 20:51:37 »

We signed an NDA with them last year. Then they stopped talking to us.

Cas Smiley

How laaaame. Some of the games on there aren't even that great.

What about Steam?

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #63 - Posted 2009-05-07 21:33:20 »

Valve told us they explicitly aren't interested in any of our games.

Cas Smiley

Offline kaffiene
« Reply #64 - Posted 2009-05-07 22:53:56 »

Valve told us they explicitly aren't interested in any of our games.

Cas Smiley
Did they give any reason for that?
Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #65 - Posted 2009-05-07 23:03:59 »

Nope, just that they didn't think our games would sell on Steam, I should think.

Cas Smiley

Offline Epitaph64

Junior Devvie


Projects: 1



« Reply #66 - Posted 2009-06-01 05:32:00 »

Cas, I played Droid Assault, and I have to say that game is awesome! I might be a sucker for clean menus, and graphics, but it was pretty damn sweet. Great job on it! Cheesy

Offline princec

« JGO Spiffy Duke »


Medals: 1053
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #67 - Posted 2009-06-01 11:26:35 »

Thank you Smiley

We did have a bit of a think about Droid Assault 2... lots of new gameplay with missions and a Build Your Droid screen and such (basically a different game with RPG elements but the same graphical style). Wonder if that'd be popular.

Cas Smiley

Offline Epitaph64

Junior Devvie


Projects: 1



« Reply #68 - Posted 2009-06-01 19:05:43 »

Sounds pretty awesome, if pulled off well. You could find gear to equip, which would be parts, like a computer for AI control when not using the droid and such.

Offline beeaware
« Reply #69 - Posted 2018-05-09 01:53:12 »

Just stumbled upon this post by Markus Persson, somewhere in 2007 I think

Quote
Mojang currently has one person working full time just on money made from Wurm players. We're EXTREMELY independent.

We're not filthy rich (yet), but there's money coming in!

Lol...11 years later we know, Markus, we know...

@Markus_Persson I wonder... do you still visit this site? Or are you sipping pina colada all day on some far away beach?

You know you're getting old when you played Pong while it was still hot...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SkyAphid
« Reply #70 - Posted 2018-05-09 08:07:02 »

Gamedev is more fun when you're not worried about how much money you're going to make from it anyway. If you focus on making something fun, then I think that's better than making something purely so that it'll sell.

it just werks
Offline ddyer
« Reply #71 - Posted 2018-05-09 16:23:28 »

#1 You can make pocket change by making and selling your own games (or any other software).  You can't reliably make a living, not even close.   
#2 There are plenty of companies that need software and pay indie developers real money to develop it.  Downside is, running a business sucks if it's not what you're into, and the need for the next contract is always on the horizon.
#3 Join a startup, be in for a wild ride.  Expect to bail out one way or another after a few years - either
you burn out or the company burns down.  If paychecks stop coming, its time to bail.
#4 Sign on as a wage slave.  With luck you can find something reasonably interesting to you.

Offline FabulousFellini
« Reply #72 - Posted 2018-05-09 16:29:38 »

Just stumbled upon this post by Markus Persson, somewhere in 2007 I think

Quote
Mojang currently has one person working full time just on money made from Wurm players. We're EXTREMELY independent.

We're not filthy rich (yet), but there's money coming in!

Lol...11 years later we know, Markus, we know...

@Markus_Persson I wonder... do you still visit this site? Or are you sipping pina colada all day on some far away beach?

Lol you know damn well he's sipping pina coladas all day.  Even if I had that success I would still code and make games though.

-FabulousFellini
www.fabulousfellini.com
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