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| public class SimpleJOGL implements GLEventListener {
private int shaderprogram = 0; private GLUT glut; private String vertsrc = "VertexShader.vert"; private String fragsrc = "FragmentShader.frag";
public static void main(String[] args) { Frame frame = new Frame("Simple JOGL Application"); GLCanvas canvas = new GLCanvas(); [....] frame.setLocationRelativeTo(null); frame.setVisible(true); animator.start(); }
public void init(GLAutoDrawable drawable) { drawable.setGL(new DebugGL(drawable.getGL())); GL gl = drawable.getGL(); glut = new GLUT(); System.err.println("INIT GL IS: " + gl.getClass().getName());
gl.setSwapInterval(1);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glEnable(GL.GL_TEXTURE_GEN_S); gl.glEnable(GL.GL_TEXTURE_1D); gl.glEnable(GL.GL_CULL_FACE); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); gl.glEnable(GL.GL_AUTO_NORMAL); gl.glEnable(GL.GL_NORMALIZE); gl.glFrontFace(GL.GL_CW); gl.glCullFace(GL.GL_BACK); gl.glMaterialf(GL.GL_FRONT, GL.GL_SHININESS, 64.0f); setupShaders(gl); }
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { [.. usual ..] }
public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL();
gl.glTranslatef(-1.5f, 0.0f, -6.0f); glut.glutSolidTeapot(1.0f);
gl.glFlush(); }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
private void setupShaders(GL gl) { int v = gl.glCreateShader(GL.GL_VERTEX_SHADER); int f = gl.glCreateShader(GL.GL_FRAGMENT_SHADER);
if (shaderprogram == 0) { System.out.println("initializing shaders"); try { String[] vertexsource = {stringifyfile(vertsrc)}; String[] fragmentsource = {stringifyfile(fragsrc)}; gl.glShaderSource(v, 1, vertexsource, (int[]) null, 0); gl.glCompileShader(v); checkLogInfo(gl, v);
gl.glShaderSource(f, 1, fragmentsource, (int[]) null, 0); gl.glCompileShader(f); checkLogInfo(gl, f);
shaderprogram = gl.glCreateProgram(); gl.glAttachShader(shaderprogram, v); gl.glAttachShader(shaderprogram, f); gl.glLinkProgram(shaderprogram); gl.glValidateProgram(shaderprogram); checkLogInfo(gl, shaderprogram); } catch (FileNotFoundException e) { System.err.println("Shader source file not found." + e); } catch (IOException e) { System.err.println("Could not read shader file."); } } gl.glUseProgram(shaderprogram); checkLogInfo(gl, shaderprogram); checkLogInfo(gl, v); checkLogInfo(gl, f); }
private String stringifyfile(String filename) throws IOException { BufferedReader br = new BufferedReader(new FileReader(filename)); String res = ""; String line; while ((line = br.readLine()) != null) { res += line + "\n"; } return res; }
private void checkLogInfo(GL gl, int obj) { IntBuffer iVal = BufferUtil.newIntBuffer(1); gl.glGetObjectParameterivARB(obj, GL.GL_OBJECT_INFO_LOG_LENGTH_ARB, iVal);
int length = iVal.get();
if (length <= 1) { return; }
ByteBuffer infoLog = BufferUtil.newByteBuffer(length);
iVal.flip(); gl.glGetInfoLogARB(obj, length, iVal, infoLog);
byte[] infoBytes = new byte[length]; infoLog.get(infoBytes); System.out.println("GLSL Validation >> " + new String(infoBytes)); } } |