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  Invoking Java from a C++ Game Engine and Rendering within it  (Read 728 times)
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Offline Eriatlov

Innocent Bystander





« Posted 2007-10-16 03:12:28 »

I've managed to get the basics working in terms of invoking Java from the native game engine, tutorials are still welcome however, but I wanted to check on a couple of points:

1)  Is it possible to get Java through AWT and Swing to render inside a native game engine, and is it possible to feed it user input events? 
2) Are there any Licence issues invoking Java from a commercial engine?

Thanks for your help!
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #1 - Posted 2007-10-19 00:35:29 »

You can start a java process from your native code. For the rendering part,
take a look at JAWT:
  http://java.sun.com/j2se/1.5.0/docs/guide/awt/1.3/AWT_Native_Interface.html

As for the legality, IANAL but I don't see why it would be any different
from shipping your own jre with your applications, and AFAIK many do so.

Thanks,
   Dmitri
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