Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  TrackIR for Java  (Read 3265 times)
0 Members and 1 Guest are viewing this topic.
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Posted 2007-10-02 12:21:31 »

TrackIR is a affordable head tracker which is quite popular esp. in the simulation games area.

I created a Java binging in context of the FlyingGuns project that can be used standalone as well.

Some more detail is here:

http://weblogs.java.net/blog/herkules/archive/2007/09/head_banging.html

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2007-10-04 20:29:45 »

Blogged about an example usage:

http://weblogs.java.net/blog/herkules/archive/2007/10/wyliwyt_where_y.html

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zendar

Senior Newbie




Go Java!


« Reply #2 - Posted 2007-11-06 00:02:20 »

Cool. I have one of those lying around at work. It was fun to play with for a little while, but I never really found a use for it. I found that it was harder than I thought it would be to move my head in a precise enough way to control anything properly with it.
I'll check out the Netbeans plugin though and see if I can get my head to move more predictably  Wink
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline fletchergames

Senior Devvie





« Reply #3 - Posted 2007-11-06 04:08:27 »

The SmartNav device (from the same company) works fine in regular Java games without requiring any special code.  It would be wholly inappropriate for flight simulators and the like, which TrackIR is intended for.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

CopyableCougar4 (48 views)
2014-11-29 21:32:03

toopeicgaming1999 (115 views)
2014-11-26 15:22:04

toopeicgaming1999 (103 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!