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  TrackIR for Java  (Read 2713 times)
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Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Posted 2007-10-02 14:21:31 »

TrackIR is a affordable head tracker which is quite popular esp. in the simulation games area.

I created a Java binging in context of the FlyingGuns project that can be used standalone as well.

Some more detail is here:

http://weblogs.java.net/blog/herkules/archive/2007/09/head_banging.html

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2007-10-04 22:29:45 »

Blogged about an example usage:

http://weblogs.java.net/blog/herkules/archive/2007/10/wyliwyt_where_y.html

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zendar

Senior Newbie




Go Java!


« Reply #2 - Posted 2007-11-06 01:02:20 »

Cool. I have one of those lying around at work. It was fun to play with for a little while, but I never really found a use for it. I found that it was harder than I thought it would be to move my head in a precise enough way to control anything properly with it.
I'll check out the Netbeans plugin though and see if I can get my head to move more predictably  Wink
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Offline fletchergames

Senior Member





« Reply #3 - Posted 2007-11-06 05:08:27 »

The SmartNav device (from the same company) works fine in regular Java games without requiring any special code.  It would be wholly inappropriate for flight simulators and the like, which TrackIR is intended for.
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