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  Moving in the universe  (Read 1030 times)
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Offline NecroSado

JGO Visitor




« Posted 2007-09-29 14:45:13 »

Hi! i'm new here and this is my first message

This is my first steps in Java3d (and in 3d at all) and i have a problem... I want the mouse to be used to look around, like in a shooter. My code is being executed, but nothing happens on th screen. There's something i must have misunderstood.

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public class MouseBeh extends Behavior{
        private TransformGroup TG;
   private Transform3D rot=new Transform3D();
   private Transform3D rotation=new Transform3D();
   private Vector3f translation=new Vector3f();
   
   private WakeupOnAWTEvent mouseEvent=new WakeupOnAWTEvent(MouseEvent.MOUSE_MOVED);
   private MouseEvent evt;
        private Robot rr;
   MouseBeh(TransformGroup TG)
   {
      this.TG=TG;
                try{
                    rr = new Robot();
                }catch(Exception e){
                    javax.swing.JOptionPane.showMessageDialog(null, "Erreur: " + e.getMessage() + " -- " + e.getCause());
                }
   }
   
   public void initialize()
   {
      this.wakeupOn(mouseEvent);
   }
       
   public void processStimulus(Enumeration criteria)
   {
      AWTEvent events[]=mouseEvent.getAWTEvent();
      rot.setIdentity();
      TG.getTransform(rotation);
      evt = (MouseEvent)events[0];
               
                //Formule bidon, juste pour avoir un résultat quelconque
     rot.rotX(Math.toRadians(evt.getXOnScreen()-500)/200);
                rot.rotY(Math.toRadians(evt.getYOnScreen()-500)/200);
               
                try{
                    rr.mouseMove(500, 500);
                }catch(Exception e){
                    javax.swing.JOptionPane.showMessageDialog(null, "Erreur: " + e.getMessage() + " -- " + e.getCause());
                }
               
      rotation.mul(rot);
      TG.setTransform(rotation);
     
      this.wakeupOn(mouseEvent);
   }
    }


Otherwise, the keyboard works:

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public class KeyBeh extends Behavior{
        private TransformGroup TG;
   private Transform3D rot=new Transform3D();
   private Transform3D rotation=new Transform3D();
   private Vector3f translation=new Vector3f();
   
   private WakeupOnAWTEvent keyEvent=new WakeupOnAWTEvent(KeyEvent.KEY_PRESSED);
   
   KeyBeh(TransformGroup TG)
   {
      this.TG=TG;
   }
   
   public void initialize()
   {
      this.wakeupOn(keyEvent);
   }
     
   public void processStimulus(Enumeration criteria)
   {
      AWTEvent events[]=keyEvent.getAWTEvent();
      rot.setIdentity();
      TG.getTransform(rotation);
     
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD1)
      {
         translation.set(0.075f,0f,0f);
         rot.setTranslation(translation);
      }
      else
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD3)
      {
         translation.set(-0.075f,0f,0f);
         rot.setTranslation(translation);
      }
      else
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD2)
      {
         translation.set(0f,0f,0.075f);      
         rot.setTranslation(translation);
      }
      else
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD8)
      {
         translation.set(0f,0f,-0.075f);
         rot.setTranslation(translation);
      }
      else
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD4)
         rot.rotY(0.0125d);
      else
      if (((KeyEvent)events[0]).getKeyCode()==KeyEvent.VK_NUMPAD6)        
         rot.rotY(-0.0125d);
         
      rotation.mul(rot);
      TG.setTransform(rotation);
     
      this.wakeupOn(keyEvent);
   }
    }



and here's the call:

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...
        TransformGroup tUniv = univ.getViewingPlatform().getViewPlatformTransform();
        KeyBeh keyb = new KeyBeh(tUniv);
        keyb.setSchedulingBounds(new BoundingSphere(new Point3d(),1000.0));
        retour.addChild(keyb);
       
        MouseBeh mouse = new MouseBeh(tUniv);
        mouse.setSchedulingBounds(new BoundingSphere(new Point3d(),1000.0));
        retour.addChild(mouse);
...
Offline darkpegasus

Senior Newbie





« Reply #1 - Posted 2007-09-29 20:02:47 »

There's actually an easier way built right into the API called OrbitBehavior. An example of how to use it is listed below.

private void orbitControls(Canvas3D c)
   {
      OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
      orbit.setSchedulingBounds(bounds);
      ViewingPlatform vp = simpleUniverse.getViewingPlatform();
      vp.setViewPlatformBehavior(orbit);
   }
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