Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Where to even start on something like Devastro?  (Read 595 times)
0 Members and 1 Guest are viewing this topic.
Offline BlackCloud

Junior Newbie




Java games rock!


« Posted 2007-09-19 06:16:41 »

Hi,

  I love the game Devastro (http://www.puppygames.net/devastro/)...fun to play, beautiful to look at. 

  How was it done?  Just layered painting, or using something like a JLayeredPane?  Moving around the screen is one thing, but moving behind objects like trees, e.g., is pretty cool.  And the background...just one big image?  Tiles? 

  There are so many things that go into a game like that it's overwhelming.  Where does one start?

Paul
Offline JAW

Junior Member





« Reply #1 - Posted 2007-09-19 15:29:04 »

Usually there are no Swing components involved in games, except the basic Frame or Window that contains all. But in almost every case, there will be a painting algorithm that does all the painting. Except from that, your ideas are probably correct. Games use layered painting. From background to foreground, isometric games additionally from top to bottom so that things can overlap. 3D is something different, but works similar. Objects are drawn background to foreground and farest to nearest. Plus optimisation.

The background is probably a image or several images. There will be some kind of additional "obstacle" information that knows where you can walk and where not.

A typical isometric rendering would look like that:

from left to right
from top to bottom
  render current texture on the ground
  render any objects on the ground
  render any entities on the field
  render anything in the foreground

This way an object lower on the screen can partially or fully overdraw some object higher on the screen. This is the way of one thing being behind the other.

-JAW
Offline BlackCloud

Junior Newbie




Java games rock!


« Reply #2 - Posted 2007-09-19 21:44:09 »

Thanks for the tutorial!    I guess I'll start throwing some code together and see what comes of it.  More questions, certainly!

Paul

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (131 views)
2013-05-17 21:29:12

alaslipknot (140 views)
2013-05-16 21:24:48

gouessej (170 views)
2013-05-16 00:53:38

gouessej (164 views)
2013-05-16 00:17:58

theagentd (174 views)
2013-05-15 15:01:13

theagentd (159 views)
2013-05-15 15:00:54

StreetDoggy (203 views)
2013-05-14 15:56:26

kutucuk (227 views)
2013-05-12 17:10:36

kutucuk (227 views)
2013-05-12 15:36:09

UnluckyDevil (230 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 20 queries.