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  Camera tracking  (Read 1228 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2007-09-18 08:32:01 »

So far, i have made the base of a little racing game : phys2D for movement&collision, basic 3d engine with lwjgl...

Now I have a little problem with the camera tracking. For now, I put it at a fixed distance and angle of a car. But when the car turn near a object, the car is hide by it  Embarrassed. It should be good if the camera stay on the track like cars.

I have try to handle it with phys2D (a body for the camera joint to the car) but it didn't word well at all.
I have try to replace the joint with a force base on the distance with the car... no more luck.

Any idea to do it with Phys2d (or withou it  Wink) ?
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