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  Skeleton Based 2D animator for Games  (Read 6312 times)
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Offline piyush_3Squares

Senior Newbie


Projects: 2



« Posted 2007-09-05 19:09:22 »

I am developing a Skeleton based 2D animator with lots of features like Inverse kinematics,micro-skeleton embedding,etc...

The resulting animation can be exported as a sprite sheet.
The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play...




Any features that can be added...?
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2007-09-05 20:59:13 »

>The animation and skeleton files can also be stored and by using a simple API can be directly controlled during game play...

Awesome Smiley

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Offline kappa
« League of Dukes »

JGO Kernel


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« Reply #2 - Posted 2007-09-05 21:08:45 »

Any features that can be added...?

looks brilliant, how bout a java webstart demo ?  Grin
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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #3 - Posted 2007-09-06 08:26:09 »

OooOOoo...  Grin

I've had a crack at doing something like this a couple of times myself and always ended up in a mess trying to figure out how to best attach sprites to bones. Surprisingly there doesn't seem to be any free tools to do this kind of thing so you're probably onto a winner here. Smiley

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Offline SluX

Junior Member





« Reply #4 - Posted 2007-09-06 19:52:50 »

Indeed, looks very promising.
Webstart would be more than welcome Smiley

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Offline piyush_3Squares

Senior Newbie


Projects: 2



« Reply #5 - Posted 2007-09-07 17:31:44 »

The project is not yet complete....still have the animation system,inverse kinematics to complete.

Once the project is finished i ll upload the whole package...might come around 260 Kb.... Wink
Offline bitshit

Junior Member




Java games rock!!


« Reply #6 - Posted 2007-10-13 15:08:49 »

Made any progress on this?
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