You're right dude, I need to relax a bit /me takes a deeeeeeeep breath ....I'm ok now

I've been coding java for over a year now, doing 2D stuff including games, demos etc...
The thing is, ever since I switched from notepad in my freshman year to textpad, I never looked back.
I hated Jbuilder, and I'm not a big fan of eclipse either.
[salesman mode on] I like textPad and I truly believe that its simplicity is what it makes it more attractive than any other IDE I tried[/salesman mode off]
This is the erroe I get trying as I try to compile the source code of ms3d laoder
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| F:\JOGL\MilkShape3D\src\MilkshapeModel.java:48: package net.java.games.util does not exist import net.java.games.util.*; ^ F:\JOGL\MilkShape3D\src\MilkshapeModel.java:686: cannot resolve symbol symbol : class TGAImage location: class MilkshapeModel TGAImage texLoader = null; ^ F:\JOGL\MilkShape3D\src\MilkshapeModel.java:690: cannot resolve symbol symbol : variable TGAImage location: class MilkshapeModel texLoader = TGAImage.read(filename); ^ 3 errors
Tool completed with exit code 1 |
And this is what I get hit by in the face when I try to run the bat file that comes with the loader
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| F:\JOGL\MilkShape3D>java -jar nehe31.jar INIT GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl Force TGA : data/Wood.TGA java.lang.NoClassDefFoundError: net/java/games/util/TGAImage at MilkshapeModel.LoadGLTextures(MilkshapeModel.java:690) at MilkshapeModel.reloadTextures(MilkshapeModel.java:660) at MilkshapeModel.loadModelData(MilkshapeModel.java:555) at MilkshapeModel.loadModelData(MilkshapeModel.java:399) at Nehe31$Renderer.init(Nehe31.java:116) at net.java.games.jogl.impl.GLDrawableHelper.init(GLDrawableHelper.java: 68) at net.java.games.jogl.GLCanvas$InitAction.run(GLCanvas.java:201) at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(Windows GLContext.java:144) at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent (WindowsOnscreenGLContext.java:110) at net.java.games.jogl.impl.GLContext.setRenderingThread(GLContext.java: 253) at net.java.games.jogl.GLCanvas.setRenderingThread(GLCanvas.java:162) at net.java.games.jogl.Animator$1.run(Animator.java:89) at java.lang.Thread.run(Thread.java:534) |
Now here's the structure of my JDK
http://www.realityflux.com/abba/grrrrr.jpgThanks for the help dude, I appreciate it ^_^
/me goes out relaxing a bit