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  Inverse Kinematics  (Read 1892 times)
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Offline piyush_3Squares

Senior Newbie


Projects: 2



« Posted 2007-08-29 22:30:38 »

Anyone have ideas for implementing inverse kinematics for 2D Skeleton animation.... Huh
Offline lhkbob

JGO Knight


Medals: 32



« Reply #1 - Posted 2007-08-30 06:10:23 »

Implement skeletal animation generally, and then implement the physics side of it that calculates the positions of the bones using IK.  As for how to implement it, the web is full of resources.

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