Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  text3d as buttons  (Read 812 times)
0 Members and 1 Guest are viewing this topic.
Offline misterX

Junior Devvie




java forever!


« Posted 2003-08-08 18:37:10 »

hi guys! (again  Tongue)

I had the idea to use Text3D which would be used as buttons. Something happens when the mouse pass over it, when they're clicked and so on... It's surely a very common idea.
Meanwhile, i'm spending a lot more time on it than i first thought and i'm also wondering if i'm doing again what's already done by some others (and better)!!!
Do you know any lib of this sort? (I mean, a "good one")

that's all, cheers
Offline misterX

Junior Devvie




java forever!


« Reply #1 - Posted 2003-08-10 09:47:20 »

it's really not that easy to make a powerfull and nice implementation in one!
Offline misterX

Junior Devvie




java forever!


« Reply #2 - Posted 2003-08-13 15:39:54 »

well, i'm trying to do it (very slowly ;-)) and i've a small problem:
How, starting from a 'live' node (so attached to the scenegraph), can you get the Canvas, Universe or Locale it's belonging to?

edit: doing getParent() until the top would get the top BG under the Locale and not the Locale itself.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!