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  text3d as buttons  (Read 749 times)
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Offline misterX

Junior Member




java forever!


« Posted 2003-08-08 20:37:10 »

hi guys! (again  Tongue)

I had the idea to use Text3D which would be used as buttons. Something happens when the mouse pass over it, when they're clicked and so on... It's surely a very common idea.
Meanwhile, i'm spending a lot more time on it than i first thought and i'm also wondering if i'm doing again what's already done by some others (and better)!!!
Do you know any lib of this sort? (I mean, a "good one")

that's all, cheers
Offline misterX

Junior Member




java forever!


« Reply #1 - Posted 2003-08-10 11:47:20 »

it's really not that easy to make a powerfull and nice implementation in one!
Offline misterX

Junior Member




java forever!


« Reply #2 - Posted 2003-08-13 17:39:54 »

well, i'm trying to do it (very slowly ;-)) and i've a small problem:
How, starting from a 'live' node (so attached to the scenegraph), can you get the Canvas, Universe or Locale it's belonging to?

edit: doing getParent() until the top would get the top BG under the Locale and not the Locale itself.
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