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  comparing java/lwjgl and c#/xna...  (Read 13113 times)
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Offline gouessej
« Reply #30 - Posted 2007-08-28 17:50:00 »

You might want to peek inside, with you favourite zipper.

It could be that it uncompresses all class-files for speed-reasons, but that's a totally wild guess. (And it would require the whole JAR to be rebuilt... maybe the reason of the minutes delay? Wink)

Nah... just compare the jars and work from there.
I would like to compare the Java archive but I don't find where Java hides the downloaded archive. I looked into ~/.java/deployment and I didn't find it.

There are now exactly 128 class files inside my game.

Julien Gouesse | Personal blog | Website | Jogamp
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