Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (540)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  RapidShading 0.4 - Graph Shader Editor  (Read 2342 times)
0 Members and 1 Guest are viewing this topic.
Offline sam7

Junior Newbie





« Posted 2007-08-24 01:08:03 »

Hi!
I just finished my degree and developed a tool during my bachelor thesis. I called it RapidShading. It's a graph-editor to graphically develop GLSL Shaders.
My focus hereby was on procedural textures on GPU.
I'd like to make my tool available to a bigger audience, and make it more of a community project. The application has a few interface, that make it easily expanpable via plugIns. So I'm looking for developers to help as well. I'm just working on a good documentation of the interfaces.

I'd be very happy to receive some feedback.
Do you think this approach of ShaderDevelopment has a future?
Does the UI structure make sense to you?
What are you missing?
What other Ideas do you generate according to this tool?

http://www.procedural-texturing.com/

Thanks!!!

Screenshot:
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2007-08-24 01:31:41 »

Did you forgot to post some image? Huh

弾幕 ☆ @mahonnaiseblog
Offline sam7

Junior Newbie





« Reply #2 - Posted 2007-08-24 01:36:06 »

 Grin Really smart of me to forget the most important thing... the link. Thanks oNyx

Link and Screenshot added
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline bienator

Senior Devvie




OutOfCoffeeException


« Reply #3 - Posted 2007-08-28 09:38:21 »

awesome work!

(you have a mail)

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Mr.CodeIt (24 views)
2014-12-23 03:34:11

rwatson462 (53 views)
2014-12-15 09:26:44

Mr.CodeIt (45 views)
2014-12-14 19:50:38

BurntPizza (85 views)
2014-12-09 22:41:13

BurntPizza (110 views)
2014-12-08 04:46:31

JscottyBieshaar (79 views)
2014-12-05 12:39:02

SHC (89 views)
2014-12-03 16:27:13

CopyableCougar4 (96 views)
2014-11-29 21:32:03

toopeicgaming1999 (155 views)
2014-11-26 15:22:04

toopeicgaming1999 (152 views)
2014-11-26 15:20:36
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!