I just finished my degree and developed a tool during my bachelor thesis. I called it RapidShading. It's a graph-editor to graphically develop GLSL Shaders.
My focus hereby was on procedural textures on GPU.
I'd like to make my tool available to a bigger audience, and make it more of a community project. The application has a few interface, that make it easily expanpable via plugIns. So I'm looking for developers to help as well. I'm just working on a good documentation of the interfaces.
I'd be very happy to receive some feedback.
Do you think this approach of ShaderDevelopment has a future?
Does the UI structure make sense to you?
What are you missing?
What other Ideas do you generate according to this tool?http://www.procedural-texturing.com/