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  RapidShading 0.4 - Graph Shader Editor  (Read 2022 times)
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Offline sam7

Junior Newbie





« Posted 2007-08-24 03:08:03 »

Hi!
I just finished my degree and developed a tool during my bachelor thesis. I called it RapidShading. It's a graph-editor to graphically develop GLSL Shaders.
My focus hereby was on procedural textures on GPU.
I'd like to make my tool available to a bigger audience, and make it more of a community project. The application has a few interface, that make it easily expanpable via plugIns. So I'm looking for developers to help as well. I'm just working on a good documentation of the interfaces.

I'd be very happy to receive some feedback.
Do you think this approach of ShaderDevelopment has a future?
Does the UI structure make sense to you?
What are you missing?
What other Ideas do you generate according to this tool?

http://www.procedural-texturing.com/

Thanks!!!

Screenshot:
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #1 - Posted 2007-08-24 03:31:41 »

Did you forgot to post some image? Huh

弾幕 ☆ @mahonnaiseblog
Offline sam7

Junior Newbie





« Reply #2 - Posted 2007-08-24 03:36:06 »

 Grin Really smart of me to forget the most important thing... the link. Thanks oNyx

Link and Screenshot added
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Offline bienator

Senior Member




OutOfCoffeeException


« Reply #3 - Posted 2007-08-28 11:38:21 »

awesome work!

(you have a mail)

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