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  OpenGL 3.0 is (Nearly) Here; Why Use DirectX?  (Read 2726 times)
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Offline zero

Junior Member





« Posted 2007-08-21 00:19:23 »

Actually, a really nice post promoting Java for (3D) Graphics..

OpenGL 3.0 is (Nearly) Here; Why Use DirectX?
Offline Riven
« League of Dukes »

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Hand over your head.


« Reply #1 - Posted 2007-08-21 01:51:07 »

ETA anyone?

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Online gouessej
« Reply #2 - Posted 2007-08-23 08:16:06 »

Actually, a really nice post promoting Java for (3D) Graphics..


Yes  Grin DirectX is less reliable, closed source and not cross-platform at all. I rather use JOGL. I agree with you.

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Offline BloodRain

Junior Member





« Reply #3 - Posted 2007-08-23 11:18:42 »

Sadly, in gaming working on windows + xbox is more "cross-platform" than working on windows,mac and linux Sad
Online gouessej
« Reply #4 - Posted 2008-02-10 08:44:00 »

It is possible so use OpenGL and JOGL on many video games machines, I think it is possible to do it on XBox too but I'm not completely sure.

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #5 - Posted 2008-02-10 14:22:33 »

ETA anyone?
September 2007  Undecided

Offline Orangy Tang

JGO Kernel


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Monkey for a head


« Reply #6 - Posted 2008-02-10 14:35:52 »

"nearly here" is somewhat misleading. Only the spec is "nearly here", which was initially promised to be ready for siggraph 2007. It's been "nearly here" for a year, and now almost half a year late and not a peep out of the GL3 working group except a few poor excuses. Even the newletters have dried up.

Even if/when the spec is released, and assuming that they've not made a complete mess of it (which is entirely likely given how little they seem to have done), then it'll be at least a few months before drivers are available. Likely 6 before we get some stable ones up to the quality of GL2.0 drivers. And even then it'll be 6 months to a year before the install base gets widespread enough to make them a viable target.

In other words, don't hold your breath.

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