Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (515)
Games in Android Showcase (122)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  I got the job!!  (Read 4855 times)
0 Members and 1 Guest are viewing this topic.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Posted 2007-08-14 15:57:44 »

From two months from now, I'll officially be a "real" game programmer! I got hired by Avalanche Studios! YAAY! =D
It's C++, obviously, and mostly directx, but oh so cool. =)

Play Minecraft!
Online kevglass

JGO Kernel


Medals: 191
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2007-08-14 16:01:00 »

Gratz Markus! Well done!

Kev

Offline keldon85

Senior Duke


Medals: 1



« Reply #2 - Posted 2007-08-14 16:13:37 »

Good stuff!!! KTH is a top class uni, they have a very high standard of learning.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 823
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3 - Posted 2007-08-14 17:03:40 »

I didn't know your C++ skills were top notch too!

Or did you just find a way to spend those two months? Smiley

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline brackeen

Junior Duke





« Reply #4 - Posted 2007-08-14 17:51:54 »

Gratz, very cool!
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #5 - Posted 2007-08-14 18:00:54 »

Nice one Smiley

Gratz

Endolf

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #6 - Posted 2007-08-14 18:39:29 »

Thanks, all. =D

I didn't know your C++ skills were top notch too!

Or did you just find a way to spend those two months? Smiley

Hehe, I've done some C++ stuff, but can't say it's my area of expertise yet. I'll probably brush up on it a bit before I start, yes. Wink

Play Minecraft!
Offline thijs

Junior Duke




Lava games rock!


« Reply #7 - Posted 2007-08-14 20:59:06 »

Congrats!

PS: Just Cause is one of my favorite games on the xbox!  Cool

<a href="http://www.dzzd.net">3DzzD!</a>
<a href="http://www.arcazoid.com">Arcazoid!</a>
Offline kaffiene
« Reply #8 - Posted 2007-08-14 23:35:36 »

From two months from now, I'll officially be a "real" game programmer! I got hired by Avalanche Studios! YAAY! =D
It's C++, obviously, and mostly directx, but oh so cool. =)

Rocking!!  Well done you!

Clearly, it's your round  Wink
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #9 - Posted 2007-08-15 02:05:35 »

Congrats.  Excellent.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #10 - Posted 2007-08-15 04:09:26 »

Congratulations  Cool

Offline ravenger

Senior Newbie





« Reply #11 - Posted 2007-08-15 07:23:30 »

congrats m8, welcome to the club Wink
Offline CommanderKeith
« Reply #12 - Posted 2007-08-15 07:33:27 »

Well done!  Cheesy

Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #13 - Posted 2007-08-15 13:00:45 »

I guess you really have to programme in C++ to get hired in the industry Smiley

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #14 - Posted 2007-08-15 16:44:30 »

oh, i dunno about that....  Cool

Cas Smiley

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #15 - Posted 2007-08-15 19:02:38 »

Congratulations!  Cheesy

I hope this doesn't mean we won't see any of your cool java work anymore though  Smiley

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #16 - Posted 2007-08-19 18:43:18 »

oh, i dunno about that....  Cool

Indeed. I haven't done any professional development in C++, and I still got this job. It's not THAT different from other type of programming, other than pointers being slightly tricky. Oh, and const references. Oh, and the entire pure/const function concept..

erikd: I think most my hobby work will still be done in java, like now. It's a beautiful language. Cheesy

Play Minecraft!
Offline keldon85

Senior Duke


Medals: 1



« Reply #17 - Posted 2007-08-19 21:02:54 »

Fear not, I have some links:

TUTORIALS
 - Official C++ Tutorial: right from the horses mouth!
 - C++ pitfalls: overview for references / const-ness / private, protected and private / virtual functions / mutable variables

C++
 - C++ Quick Reference: primer on C++, read, digest, and commit to memory
 - C++ FAQ Lite: this FAQ can take you from Intermediate to Expert in weeks
 - GNU Assembler Manual: Official manual on the GNU Assembler
 - Typedefs and structs: Article on the typical use of typedef's and structs

C++ Operator Precedence
 - Intap explanation: very simple
 - MSDN explanation: fairly simple, maybe simpler than the Intap explanation
 - C++ Reference explanation: detailed explanation with all 17 groups

Programming practices
 - When to mutate: article from IBM aimed at Java discussion, but still useful
 - Polymorphism: when to use virtuals: article detailing the use of virtuals in polymorphism

Genres
 - RPG Development: Jay Barnson of Rampant Games builds and RPG in a week from scratch without a budget

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #18 - Posted 2007-08-20 09:33:32 »

It's not THAT different from other type of programming, other than pointers being slightly tricky. Oh, and const references. Oh, and the entire pure/const function concept..
Depends if you're programming in "early C++" (ie. C with classes) or "late C++" (templates, RTTI, exceptions, etc.). Just trying to properly understand RAII is a big enough task that'd take most people a year or two.

Then again, most game studios are still stuck with early C++. Roll Eyes

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #19 - Posted 2007-08-20 14:51:47 »

Just trying to properly understand RAII is a big enough task that'd take most people a year or two.

Err.. It takes two years to understand a fairly simple design pattern? Who are these "most people"? Undecided

Play Minecraft!
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #20 - Posted 2007-08-20 14:58:56 »

Theres about a bajillion little edge cases and quirks that go along with it though, most of which you only realise when you've been bitten by them. Grin (although I am probably exagerating somewhat).

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline cylab

JGO Ninja


Medals: 52



« Reply #21 - Posted 2007-08-20 15:27:05 »

Just take care of assignment and copy operations and you should avoid most of the edges and quirks.

Mathias - I Know What [you] Did Last Summer!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #22 - Posted 2007-08-20 15:45:42 »

Theres about a bajillion little edge cases and quirks that go along with it though, most of which you only realise when you've been bitten by them. Grin (although I am probably exagerating somewhat).

I had never heard of RAII before you mentioned it, so I googled it. I'm sure it's more complicated than I think. =)

Play Minecraft!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (30 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (39 views)
2014-10-26 19:37:11

Luminem (21 views)
2014-10-26 10:17:50

Luminem (25 views)
2014-10-26 10:14:04

theagentd (31 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (57 views)
2014-10-16 15:22:06

Norakomi (46 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!