Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (741)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (823)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  feature suggestions: utility class for shaders  (Read 1548 times)
0 Members and 1 Guest are viewing this topic.
Offline emzic

Senior Devvie





« Posted 2007-08-08 13:57:20 »

hello guys,

you know what would be a nice feature for jogl? a utility class to load and apply GLSL shaders. it would work similar to the TextRenderer class. it could load fragment or pixel shaders from file and do all the hardware-checking if a certain shader version is available etc.

then in the code we would just call
myShader.bind();
to start the shader and
myShader.release();
to end the shader.

what do you think?
Offline bienator

Senior Devvie




OutOfCoffeeException


« Reply #1 - Posted 2007-08-08 16:14:05 »

done  Grin

we have some shader utility classes in the NetBeans OpenGL Pack project
https://netbeans-opengl-pack.dev.java.net/source/browse/netbeans-opengl-pack/trunk/jogl-utils/src/com/mbien/engine/glsl/

i think JOGL's minimum-scene-graph project has also glsl utilities...

Offline campbell

Junior Devvie




Java games rock!


« Reply #2 - Posted 2007-08-13 03:23:24 »

i think JOGL's minimum-scene-graph project has also glsl utilities...

Indeed, see:
https://joglutils.dev.java.net/source/browse/joglutils/trunk/src/net/java/joglutils/msg/misc/Shader.java?rev=64&view=markup

We decided to check it in as part of the MSG sources for now, but the Shader class is self contained (no dependencies other than JOGL), so feel free to take it and use it in your projects.  I was going to write a blog about it months ago, but that hasn't happened yet, unfortunately.

Chris
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline emzic

Senior Devvie





« Reply #3 - Posted 2007-08-13 10:00:57 »

thank you very much! this class looks very interesting!

just out of couriosity, why is there no constructor with vertexCode only?
Pages: [1]
  ignore  |  Print  
 
 

 
xxMrPHDxx (17 views)
2017-11-21 16:21:00

xxMrPHDxx (11 views)
2017-11-21 16:14:31

xxMrPHDxx (14 views)
2017-11-21 16:10:57

Ecumene (114 views)
2017-09-30 02:57:34

theagentd (148 views)
2017-09-26 18:23:31

cybrmynd (248 views)
2017-08-02 12:28:51

cybrmynd (247 views)
2017-08-02 12:19:43

cybrmynd (244 views)
2017-08-02 12:18:09

Sralse (258 views)
2017-07-25 17:13:48

Archive (878 views)
2017-04-27 17:45:51
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!