hi! I'm planning to have such a Tiled Map for my 2D fighting game as background pic. What's your point about having pictures tiled in plenty of "tiles" files vs. a full background pic that will be displayed "clipped" ?
For the moment I 've chosen to have the background loaded as different layers where in counter part the JAI Core will manage off the screen the tiles to display as the clipping area changes. See what JAI Core Warp Perspective can do with clipping transformed (attached picture). I don't see any reason to make complex tiles of pictures since JAI Core does manage the tiles as a back-thread. I observe that automatic-tiling operation as the rendering becomes slower while I change the Display to a higher resolution. (let's see about tiling in JAI) Hence, I do prefer to clip the pictures intead of making tiles.