Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (534)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Library/JAR Question  (Read 1276 times)
0 Members and 1 Guest are viewing this topic.
Offline Vage

Senior Newbie




learning++;


« Posted 2007-08-06 21:04:03 »

I've been thinking about something and hopefully some of the more experienced of you could lend me your knowledge.

Take for instance that you have a working FPS using some open-source libraries in JARs. I'm wondering if a malicious user could compile their own (jME for instance) with some extra modifications to give them an unfair advantage (wallhacks?). Is this possible? Is there a mechanism in Java to prevent this? Am I worrying too much?

Thanks Smiley

Personally, you could strap me into a mech cockpit with 47 virtual HUD displays, two complex hand controls and foot pedals and I'd be grinning like the gamer freak I am.
Offline thijs

Junior Member




Lava games rock!


« Reply #1 - Posted 2007-08-06 23:27:31 »

Yes they could and they wouldn't need opensource libs to pull that off, It's easy to decompile code or even tamper with your variables in memory at runtime.

There have been plenty discussions on this forum about decompiling and cheating. Bottom line is that in multiplayer games you want to keep all gamelogic on the server and make the clients as dumb as possible. For cheaters its mostly to ruin others game expirience, so you wouldn't really have to bother unless you expect lots and lots of people playing your game (in fact if you'd pull that off you'd be the first one to make a popular FPS in Java that I know of  Roll Eyes )

<a href="http://www.dzzd.net">3DzzD!</a>
<a href="http://www.arcazoid.com">Arcazoid!</a>
Offline Mr_Light

Senior Member




shiny.


« Reply #2 - Posted 2007-08-07 00:47:26 »

so don't update players location you can't see Wink

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (35 views)
2014-07-24 01:59:36

Riven (33 views)
2014-07-23 21:16:32

Riven (21 views)
2014-07-23 21:07:15

Riven (24 views)
2014-07-23 20:56:16

ctomni231 (55 views)
2014-07-18 06:55:21

Zero Volt (47 views)
2014-07-17 23:47:54

danieldean (38 views)
2014-07-17 23:41:23

MustardPeter (43 views)
2014-07-16 23:30:00

Cero (59 views)
2014-07-16 00:42:17

Riven (56 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!