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  Victory 2D Game Engine  (Read 8822 times)
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Offline 2playgames

Junior Devvie

« Posted 2007-08-04 09:09:30 »

(logo is a draft)

As a pre-project to the OpenWar engine, we're working on a 2D Game Engine (for standalone games, no applets), which we will use for various demos.
This engine will provide:
- low-level things like a game loop
- resource management and loading (that is to say, it comes with a simple resource manager, which you are free to use, but you can use something else)
- generic framework for game objects (which have a sprite, position, speed, etc.)
- geometry and collision checking
- particle system
- sound and music system
- input manager
- maybe networking

it will not provide:
- game specific things (such as an inventory, playing cards, weapon system)

The graphics system is implemented trough an interface. The engine is delivered with a Java2D implementation, but other implementation can and will be written. Games are created by importing and extending the engine classes.
Here's a screenshot of a demo thingy we use for testing (particles are much nicer by now, btw):

To join in the development, go to our "home"

Offline keldon85

Senior Devvie

Medals: 1

« Reply #1 - Posted 2007-08-04 10:49:05 »

Good job!

Offline 2playgames

Junior Devvie

« Reply #2 - Posted 2007-09-05 10:44:40 »

We've restructured the engine so it uses a pluggable rendering system. Currently it goes with a J2D implementation, but a JOGL/LWJGL one will be made (by someone else but me)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline 2playgames

Junior Devvie

« Reply #3 - Posted 2008-02-22 21:38:44 »

News  Smiley

The last weeks I've worked hard on this engine, and it's getting better every day.
- Complete network layer added
- Design-by-interface for input, with AWT implementation, but JInput planned.
- Basic physics, objects with speed, forces and mass.
- Improved geometry library.
- Seperation of game loop and render loop. Render slowdown will not affect game logic a lot or the other way around.

But most importantly, I'm writing a tutorial, to create a simple Asteroids type game. So far I have a spaceship flying around in empty space, but in the coming days I'll probably add asteroids and shooting.

Tutorial here:

Download here:

If you're interested in cooperating, we have need of
- a revamped, well designed particle system
- jinput implemenation of input
- sound system with javasound and possibly OpenAL
- OpenGL implementation of rendering
- more geometry

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