Did the new pipeline-version work for you?
Unfortunately no. I can sometimes see part of the animation, but usually there's a pause where no animation or other changes are visible, and a fair amount of garbage (like pieces of the component showing up in the wrong place).
One thing I'd like to have within the GLJPanel is a manually forceReshape() method. Right now I pass the graphics-object of an 10x10 BufferedImage to the paint-method of our GLJpanels in order to reshape it more or less "directly".
This sounds like a bad hack. Why don't you just call setSize() on the GLJPanel?
One question about the jogl-history. Is it true, that jogl was a pure java.net-project at first and turnt into the refernce-implementation of jsr231 in late 2006? Unfortunately I can't find any documentation as well as old sources :-(.
Yes, that's correct. If you go through the slides for the various presentations on the JOGL home page you should be able to piece together things a bit better. Old builds of JOGL are
here. As of mid-2004 we started archiving source bundles. Note that the version numbers are a bit confusing. The last version of the pre-JSR-231 JOGL (now obsolete) was called 1.1.1. The JSR-231 sources are now almost up to a version 1.1.1 as well.
And one question about the Texture-class which shippes with jogl: Am I right with the assumption, that it will only work with Versions of OpenGL >= 1.1 ?
Yes. It used to be restricted to 1.2 and above but should now work with 1.1.