Hey all. Just wanted to put this out there. I've been working on this for a bit. JNewton
is a wrapper for the Newton Game Dynamics
physics engine. Of what I've used, Newton is quite simple and very powerful. It is almost a 1-to-1 mapping of the base Newton API, so people who have used Newton before will be able to pick it up quickly. There's a sample in the source code which gives the basic layout of how to use Newton along with LWJGL. Some of the more advanced features are not implemented fully, but the basic ones are. So far, this is only a Win32 release, but Newton is built in Mac and Linux as well, so releases for these can be done.