Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Is JInput ok for Wii Remote?  (Read 1727 times)
0 Members and 1 Guest are viewing this topic.
Offline karmaGfa

Junior Member




Miaow


« Posted 2007-07-31 10:17:19 »

Hi,

I just followed the "getting started" instructions from Endolf  and was able to use jinput in my prototype in just a few hours.

Right now, my prototype is already using 2 Xbox controllers at the same time and everything still works fine.
I am going to try with 3 and 4 a little later. If it still work then I don't need to use SGS to have my prototype finished :-)

I have a weird question to ask: do you know if jinput is adapted to the special data format of the Wii Remote? I know that some hackers did use it on PC so maybe there is a way to access it via directX and jinput, but I don't know exactly what kind of data the Wii Remote could send to the program.

Did anybody tried it already?

<a href="http://www.le-moulin-studio.com">Le Moulin Studio</a> - MMO Technologies and Services.
Offline Orangy Tang

JGO Kernel


Medals: 51
Projects: 11


Monkey for a head


« Reply #1 - Posted 2007-07-31 10:34:41 »

See my comments in this thread: http://www.java-gaming.org/forums/index.php?topic=17018.0

Basically it's possible, but it's a lot of work and involves having to use a commercial, 3rd party library. Which makes it useless for any practical distribution.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Conzar

Junior Member




There is nothing common about common sense


« Reply #2 - Posted 2007-10-22 00:06:34 »

Check it ...
https://lg3d-wii.dev.java.net/

Ubuntu
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (57 views)
2014-04-15 18:08:23

BurntPizza (55 views)
2014-04-15 03:46:01

UprightPath (68 views)
2014-04-14 17:39:50

UprightPath (51 views)
2014-04-14 17:35:47

Porlus (68 views)
2014-04-14 15:48:38

tom_mai78101 (93 views)
2014-04-10 04:04:31

BurntPizza (154 views)
2014-04-08 23:06:04

tom_mai78101 (249 views)
2014-04-05 13:34:39

trollwarrior1 (205 views)
2014-04-04 12:06:45

CJLetsGame (213 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!