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  Is JInput ok for Wii Remote?  (Read 2782 times)
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Offline karmaGfa

Junior Devvie




Miaow


« Posted 2007-07-31 08:17:19 »

Hi,

I just followed the "getting started" instructions from Endolf  and was able to use jinput in my prototype in just a few hours.

Right now, my prototype is already using 2 Xbox controllers at the same time and everything still works fine.
I am going to try with 3 and 4 a little later. If it still work then I don't need to use SGS to have my prototype finished :-)

I have a weird question to ask: do you know if jinput is adapted to the special data format of the Wii Remote? I know that some hackers did use it on PC so maybe there is a way to access it via directX and jinput, but I don't know exactly what kind of data the Wii Remote could send to the program.

Did anybody tried it already?

<a href="http://www.le-moulin-studio.com">Le Moulin Studio</a> - MMO Technologies and Services.
Offline Orangy Tang

JGO Kernel


Medals: 57
Projects: 11


Monkey for a head


« Reply #1 - Posted 2007-07-31 08:34:41 »

See my comments in this thread: http://www.java-gaming.org/forums/index.php?topic=17018.0

Basically it's possible, but it's a lot of work and involves having to use a commercial, 3rd party library. Which makes it useless for any practical distribution.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Conzar

Junior Devvie




There is nothing common about common sense


« Reply #2 - Posted 2007-10-21 22:06:34 »

Check it ...
https://lg3d-wii.dev.java.net/

Ubuntu
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