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  Is JInput ok for Wii Remote?  (Read 2049 times)
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Offline karmaGfa

Junior Devvie


« Posted 2007-07-31 08:17:19 »


I just followed the "getting started" instructions from Endolf  and was able to use jinput in my prototype in just a few hours.

Right now, my prototype is already using 2 Xbox controllers at the same time and everything still works fine.
I am going to try with 3 and 4 a little later. If it still work then I don't need to use SGS to have my prototype finished :-)

I have a weird question to ask: do you know if jinput is adapted to the special data format of the Wii Remote? I know that some hackers did use it on PC so maybe there is a way to access it via directX and jinput, but I don't know exactly what kind of data the Wii Remote could send to the program.

Did anybody tried it already?

<a href="">Le Moulin Studio</a> - MMO Technologies and Services.
Offline Orangy Tang

JGO Kernel

Medals: 57
Projects: 11

Monkey for a head

« Reply #1 - Posted 2007-07-31 08:34:41 »

See my comments in this thread:

Basically it's possible, but it's a lot of work and involves having to use a commercial, 3rd party library. Which makes it useless for any practical distribution.

[ - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Conzar

Junior Devvie

There is nothing common about common sense

« Reply #2 - Posted 2007-10-21 22:06:34 »

Check it ...

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