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  GLCapabilitiesChooser (Default)  (Read 949 times)
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Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2003-08-07 09:44:23 »

I think we've covered this before, but the default chooser doesn't seem to pick the best match at the moment.

On some old machines that I've been playing with I get all red textures (bearing in mind I'm working in 2D, this means my sprites are all red). This seems to be because the chooser will happily pick a graphics mode with any Red/Blue/Green/Alpha Accumulaters if the rest matches. If I force it down into a different mode things seem to work..

Now, I don't really understand enough of this stuff to know if this is actually a problem.

Kev

PS. I'll make available a capabilities chooser that works as soon as I get a chance (hopefully the JOGL guys can beat me to it).

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-08-07 15:49:06 »

Hehe, be glad it actually even tries to choose. The current OSX implementation always goes to the same defaults Smiley But I'm sure it will addressed in time.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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