Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (778)
Games in Android Showcase (231)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3d math ready for OpenGL...?  (Read 4692 times)
0 Members and 1 Guest are viewing this topic.
Offline Preston

Senior Devvie

Medals: 4

« Posted 2003-08-07 07:06:12 »

Hi there,

I am looking for a good 3d math site with things you need for 3d games/applications in OpenGL (not physics, "just" basic math). There are plenty of, I know. Also I've got some math books from my study too, however... usually they don't fit optimally to the OpenGL tasks.

An example? Frustum culling. My book's formulas to compute the distance of a point to a plane aren't as handy as the way explained in this nice tutorial:
Also the tutorial shows how you can use the OpenGL API to get the already transformed matrices etc. Before that I had thought I've to calculate them manually again...

So this kind of stuff I'm looking for. Any ideas please?
(PS: it doesn't matter if the site isn't in English but for example in German).

Matworld @ Wolfram is pretty nice ( ) however I'm looking for more "OpenGL/3d tuned" sites.
Offline Preston

Senior Devvie

Medals: 4

« Reply #1 - Posted 2003-08-08 09:41:13 »

If you need some "optimized math" ready to use with OpenGL you take a look at your nice "3d do it yourself" books? Which ones are these, please?
Offline thinker

Senior Newbie


« Reply #2 - Posted 2003-09-11 18:31:16 »

this is not OpenGL but i would advise you go to your local bookstore and crack open the following books. I'm just learning and these books have been great. Maybe you can find what you are looking for in one of these books:

1. 3D Math Primer for Graphics and Game Development
   ISBN: 1556229119
   400 pages, June 15, 2002 ($49.95)

2. Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
   ISBN: 0672318350
   1728 pages, June 2, 2003 ($59.99)

3. Real-Time Rendering (2nd Edition)
   ISBN: 1568811829
   900 pages, July 2002 ($59.00)

4. Mathematics for 3D Game Programming & Computer Graphics
   ISBN: 1584500379
   400 pages, December 18, 2001 ($49.95)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Preston

Senior Devvie

Medals: 4

« Reply #3 - Posted 2003-09-29 07:36:42 »

Thanks for the list.
Pages: [1]
  ignore  |  Print  

hadezbladez (377 views)
2018-11-16 13:46:03

hadezbladez (198 views)
2018-11-16 13:41:33

hadezbladez (380 views)
2018-11-16 13:35:35

hadezbladez (93 views)
2018-11-16 13:32:03

EgonOlsen (2195 views)
2018-06-10 19:43:48

EgonOlsen (2245 views)
2018-06-10 19:43:44

EgonOlsen (1387 views)
2018-06-10 19:43:20

DesertCoockie (2025 views)
2018-05-13 18:23:11

nelsongames (1691 views)
2018-04-24 18:15:36

nelsongames (2337 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!