Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (781)
Games in Android Showcase (233)
games submitted by our members
Games in WIP (857)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Why we use jME...  (Read 10152 times)
0 Members and 1 Guest are viewing this topic.
Offline sunsett

Senior Devvie


« Posted 2007-07-28 13:53:50 »

Hey guys, I just realized many of you may not have ever seen this jME Demo Video shown at Java One:
Offline Kova

Senior Devvie

« Reply #1 - Posted 2007-07-28 14:20:35 »

great video.. but I hate the music Smiley
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #2 - Posted 2007-07-28 16:46:36 »

Awesome video! Smiley

弾幕 ☆ @mahonnaiseblog
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SimonH
« Reply #3 - Posted 2007-07-28 17:49:16 »

That 'Spirits' game looks particularly impressive - nothing on their oficial site yet though...
(I agree - the music sux!)

People make games and games make people
Offline sunsett

Senior Devvie


« Reply #4 - Posted 2007-07-28 19:40:41 »

I believe Renanse put the video together in one night, so my expectation was he was a little hard-pressed for time so don't be too hard on the music. Wink
Online princec

« JGO Spiffy Duke »

Medals: 1064
Projects: 3
Exp: 20 years

Eh? Who? What? ... Me?

« Reply #5 - Posted 2007-07-29 14:24:47 »

I quite liked some of the music Smiley

I am very impressed by that Monkey engine stuff. If only I wasn't so useless I'd be able to use it!

Cas Smiley

Offline erikd

JGO Ninja

Medals: 16
Projects: 4
Exp: 14 years


« Reply #6 - Posted 2007-07-29 15:42:25 »

Impressive stuff indeed!

I found some more footage of that Spirits game here:

Offline renanse

Junior Devvie

Exp: 14 years

Intelligence is light to a dark world.

« Reply #7 - Posted 2007-07-31 19:45:07 »

Heh, sorry if you don't like the music.  I needed something that had a good beat, few vocals, and (probably most important) was obscure enough to not be legal bait.  Wink  That and I put it all together in a single night as was mentioned.  I happen to like the "group" a lot though, especially the first cd.

Anyhow, I was very happy to see the video show at the JavaOne '07 After Dark party in front of a huge crowd!   Grin  From what I've seen, these projects are just the tip of the iceberg and I personally expect a lot more great Java demos and games in the not too distant future.

Renanse  (ruh-NON-say)
Pages: [1]
  ignore  |  Print  

hadezbladez (1177 views)
2018-11-16 13:46:03

hadezbladez (531 views)
2018-11-16 13:41:33

hadezbladez (1188 views)
2018-11-16 13:35:35

hadezbladez (274 views)
2018-11-16 13:32:03

EgonOlsen (2571 views)
2018-06-10 19:43:48

EgonOlsen (2790 views)
2018-06-10 19:43:44

EgonOlsen (1566 views)
2018-06-10 19:43:20

DesertCoockie (2270 views)
2018-05-13 18:23:11

nelsongames (2123 views)
2018-04-24 18:15:36

nelsongames (2817 views)
2018-04-24 18:14:32
Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!