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  how would u conect joode 2 a java3d screen graph over the net?  (Read 1299 times)
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Offline harry@dayfamilyweb

Junior Devvie

« Posted 2007-07-28 09:24:17 »

i am trying 2 right a pure java game engine
for MMPOGs
i have
graphics: java 3d
physics: joode
i can send txt and bytes between server and client

joode is on server
java 3d is on client
any idea how i would connect the j3d 2 the joode?
please help!
Offline arne

Senior Devvie

money is the worst drug- we should not let it rule

« Reply #1 - Posted 2007-07-28 09:43:25 »

joode doesn't know anything about the renderer you use.

It has a bunch of Geoms, which represent you're Shapes (or TransformGroups etc. ) in Java3D. The positions of those Geoms get updated every time you call step() in joode. After you've called step, you can fetch those positions (and rotations) and send them to your client computer, who then updates the shapes' positions according to the data you've send.
How you do this sending exactly, and if you filter the positions you send (because the Client wouldn't be able to see them and you want to save network traffic) is up to you. Joode doesn't have any functionality yet for something like that.

I hope this helps a bit.


:: JOODE :: Xith3d :: OdeJava ::
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