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  Multiple Geometries or Multiple Shape3D Objects  (Read 834 times)
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Offline rhhaney145

Senior Newbie





« Posted 2007-07-20 14:32:13 »

I have posted this question in other forums because I would like to get opinions from the widest group of Java experts possible.

I would like to know anyone's opinion regarding the memory foot-print for a complex Object.  There could be thousands of separate geometries  (some non-convex).  This may be an obvious question but I would like others opinions if possible, would the memory foot-print difference between a SINGLE Shape3D with thousands of appended Geometries and a wrapper Object composed of thousands of Shape3D Objects be negligible? I am also trying to keep in mind that mouse picking will have to be implemented.

I am trying to avoid the deadly OutOfMemory Error that may happen.

Thanks to anyone who wishes to share their opinion.
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