stramit
Senior Newbie 
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Posted
2007-07-20 11:27:47 » |
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Here is a new tech demo that I have been working on in LWJGL. The scene is rendered into a float buffer, and the component that is > 1 is gaussian blurred and redisplayed over the top. The bloom is slightly 'exaggerated' in this demo... but what's the point of a bloom tech demo if you can't make it look like gears of war. The demo requires OpenGL 2.0, Non power of 2 textures and float texture support: http://strumpy.org/Games/HDRDemo/deploy.jnlp 
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EgonOlsen
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Reply #1 - Posted
2007-07-23 18:58:11 » |
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Works just fine (Vista Ultimate, Java6, Radeon HD2900XT).
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princec
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Reply #2 - Posted
2007-07-23 19:15:48 » |
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Fine here on XP (Java 6.02), some good Nvidia card from 3 years ago. Cas 
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Games published by our own members! Check 'em out!
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ChrisM
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Reply #3 - Posted
2007-07-23 21:47:55 » |
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Works just fine (Vista Ultimate, Java6, Radeon HD2900XT).
Vista Ultimate? Have you ripped out your hair yet? Oh yeah, worked for me as well (OS X 10.4.10, 2GB RAM, 256MB X1600)
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moogie
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Reply #4 - Posted
2007-07-23 22:05:43 » |
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blank screen and 100% cpu usage probably because i have an old video card: Geforce 6600 GT
java 6.0 on winXP with 768Meg ram and athlon 2100XP
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Java4k RIP 2014
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2playgames
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Reply #5 - Posted
2007-07-23 22:09:07 » |
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doesn't work here, no support for non-power-of-2 textures sizes
Windows XP SP2, Ati Mobility Radeon X1600, recent drivers
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EgonOlsen
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Reply #6 - Posted
2007-07-24 06:37:19 » |
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Vista Ultimate? Have you ripped out your hair yet?
System Builder version of Ultimate (which may be sold separately in germany) costs 150€ only...
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OleR
Innocent Bystander
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Reply #7 - Posted
2007-07-25 11:07:04 » |
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doesn't work for me. the error message is Application could not be started, details are: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.util.Timer.<clinit>(Timer.java:50) at org.strumpy.engine.framework.manager.GameTimer.<init>(GameTimer.java:21) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:68) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) ... 9 more
looks like i am missing lwjgl file? am i doing something wrong? I have WindowsXP and Radeon 9800 pro gvideocard...
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stramit
Senior Newbie 
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Reply #8 - Posted
2007-07-26 03:02:29 » |
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Thank you for giving it a run everybody.
OleR: That should not be happening at all and I can't explain it. Try clearing your webstart cache and trying again, it's like webstart isn't using the right classpath...
Moogie: I have that same setup on my hope PC and it works. Are you using recent drivers? There shouldn't be a black screen though... :S very odd I have noticed the same thing happening on the new macbook pro's (nvidia cards).... maybe there is an issue there I will have to have a look into.
In other news, I have also got tone mapping working in a more recent build. I might upload it tonight when I get home from the office.
Thanks again!
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blahblahblahh
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Reply #9 - Posted
2007-08-07 14:29:43 » |
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doesn't work for me. the error message is Application could not be started, details are: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.util.Timer.<clinit>(Timer.java:50) at org.strumpy.engine.framework.manager.GameTimer.<init>(GameTimer.java:21) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:68) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) ... 9 more
looks like i am missing lwjgl file? am i doing something wrong? I have WindowsXP and Radeon 9800 pro gvideocard...
Same problem here, Win XP SP2 and a 7800 GS I think I would say "obviously something wrong with your libraries / binaries / config" because webstart cache by design should have no effect on this...
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malloc will be first against the wall when the revolution comes...
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Games published by our own members! Check 'em out!
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keldon85
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Reply #10 - Posted
2007-08-07 14:38:36 » |
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doesn't work here, no support for non-power-of-2 textures sizes
Windows XP SP2, Ati Mobility Radeon X1600, recent drivers
Diddly-itto
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Riven
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Reply #11 - Posted
2007-08-07 15:13:38 » |
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Ditto here... with recent ATi drivers.
I'm 100% sure these cards support NPOT-textures, I think you're just using an OpenGL-extension that's only implemented in nVidia drivers. You should try to find the ATi alternative.
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Sn3aK87
Innocent Bystander
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Reply #12 - Posted
2007-09-14 09:17:07 » |
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Your Demo works wonderfu. No Problems. Intel Core2Duo T7300 2x2Ghz, SantaRosa Chips, 2GB Ram, Geforce8600m GT 256 - 1GB. 
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gideon
Senior Newbie 
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Reply #13 - Posted
2007-10-13 21:08:50 » |
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Doesn't work for me cause I use a fixed dual screen setup in linux. Can it be started in windowed mode?
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ragatol
Junior Newbie
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Reply #14 - Posted
2007-10-17 01:10:06 » |
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No problems here.
Windows XP, P4 Northwood 2.6c, 1GB ram, GeForce 6800, lastest drivers.
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oNyx
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Reply #15 - Posted
2007-10-17 08:49:48 » |
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>doesn't work here, no support for non-power-of-2 textures sizes
Same. Also with some ATI card.
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Maleficus
Senior Newbie 
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Reply #16 - Posted
2007-10-17 21:19:07 » |
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This looks really sweet, great job man.
However, it doesn't work on my Radeon X1600Pro. I'm using the latest Omega drivers.
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gouessej
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Reply #17 - Posted
2007-10-18 12:29:26 » |
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It doesn't work here. It shows a popup entitled "Can not find display" : "1024*768@32 has been selected but is not supported on this hardware". I have an exception too :
org.lwjgl.LWJGLException: Could not load devil library. at org.lwjgl.devil.ILNative.nCreateIL(Native Method) at org.lwjgl.devil.ILNative.createIL(ILNative.java:116) at org.lwjgl.devil.IL.create(IL.java:590) at org.strumpy.engine.framework.texture.DevilTextureLoader.<init>(DevilTextureLoader.java:24) at org.strumpy.engine.framework.texture.TextureManager.<init>(TextureManager.java:26) at org.strumpy.engine.framework.manager.GameManager.<init>(GameManager.java:66) at org.strumpy.engines.ThreadedEngine.<init>(ThreadedEngine.java:74) at org.strumpy.game.GenericGame.main(GenericGame.java:106) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1272) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1218) at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1065) at com.sun.javaws.Launcher.run(Launcher.java:105) at java.lang.Thread.run(Thread.java:619)
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blahblahblahh
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Reply #18 - Posted
2007-10-26 11:08:56 » |
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tried again. Screen was black for ages, and your mouse capturing is **** - it went haywire so I had to kill the JVM.
I very very strongly suggest you don't capture the mouse however it is you're doing it, it's just nasty.
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malloc will be first against the wall when the revolution comes...
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