I'm new to the forums, but not all that new to the realm of game development.
However, I havent' use Java extensively, especially recently, for this.
My latest project, which is hardly underway at this point, is an online Bomberman clone, that will allow for users to create/join games, and will have stat tracking on the website.
I'm hoping to make it WebStart deployable, since I know most users are adverse to downloading installation packages, and it also makes cross-platform distribution very easy.
I guess what I'm here to ask, is how to go about approaching a project like this in Java.
Currently, the project is pretty simple. I have very very basic placeholder graphics, and I have the graphics engine finished. I also have a map loader that displays a very crude map from a file, and a moving character
I figure that before I tackle the networking aspect, I should get a working local prototype going, so that's mainly my first goal. My main worry is the general networking integration, and the WebStart integration.
Is there any special way I should be setting up my project or resources so that I can easily port it over to WebStart without recoding a lot of things? I want to avoid that as much as possible, if I can.
Also, any other tips on the general development flow of this project would be greatly appreciated
Also, as a side question, does anyone know of any decent freeware graphics that would work well in a project like this? It's entirely 2D, so I'm hoping some stuff is out there. My graphics skills are terrible, essentially I can resize things and make them transparent, and that's pretty much my limit