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  Swing in a fullscreen 3D game  (Read 1492 times)
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Offline Corale

Junior Newbie

« Posted 2007-07-19 07:06:14 »

Hey, newbie at java game development here Smiley Have had some experience in game programming and lots in other sorts of java programming. The game I am thinking of will be based on a big 3d-rendered world map with on-click events for towns, units etc. These events should pop up windows to the user. These windows need to be pretty advanced in terms of event handling so I thought about using swing inside the game. Ok, to my question then.

Is it reasonably easy to make swing work with for example LWJGL (which I intend to use)? By easy I mean once I get the personal look and feel of the windows set up (I can do that) is it easy to make them render correctly in game on top of the openGL graphics etc? And easy to make the event handling work as it normally does in swing?

Thanks in advance!

Edit: Also, if you have any concerns about using Swing in a game like this, please let me know, and tips on replacements are welcome! I should add that I know openGL enough to make simple 3d shooters and such.
Offline Mr_Light

Senior Devvie

Medals: 1


« Reply #1 - Posted 2007-07-19 08:41:02 »

It's from a while back but:
should help Wink

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline Corale

Junior Newbie

« Reply #2 - Posted 2007-07-19 09:08:01 »

Awesome, I'll just cuddle up with a mug of tea tonight and have a nice read, thanks!
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