Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (781)
Games in Android Showcase (233)
games submitted by our members
Games in WIP (857)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to draw a playing card : Canvas vs JPanel  (Read 4778 times)
0 Members and 1 Guest are viewing this topic.
Offline horizonttc

Junior Newbie

« Posted 2007-07-09 07:45:10 »

I wonder which class btw Canvas and JPanel is better to draw a playing cards?

Offline keldon85

Senior Devvie

Medals: 1

« Reply #1 - Posted 2007-07-09 08:46:42 »

Either! Although a Canvas belogns to java.awt, while JPanel is part of javax.swing.

Offline Markus_Persson

JGO Wizard

Medals: 19
Projects: 19

Mojang Specifications

« Reply #2 - Posted 2007-07-09 08:53:53 »

I'd suggest JComponent over JPanel, actually.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline keldon85

Senior Devvie

Medals: 1

« Reply #3 - Posted 2007-07-09 09:06:40 »

I'd suggest JComponent over JPanel, actually.

For what reason? Less overhead maybe?

Offline horizonttc

Junior Newbie

« Reply #4 - Posted 2007-07-09 09:15:15 »

Thanks for all quick answers Smiley

A playing card simply need to display an image and response to mouse event. I just want to use the right tool for the job. I consider JPanel  a bit wasted for drawing a card. Can you give me technical proof of your choice ?
Offline broumbroum

Junior Devvie

« Reply #5 - Posted 2007-07-09 23:46:28 »

you might get better perf' with a simple Canvas than Components over a Panel. Canvas can be added to any Container including the Panel.
Canvas has an opaque property and gets directly to VRAM buffers. While JPanels may have a simplier approach and Double Buffering, its still a good idea to try an impl. of Canvas because of all the constraints you can encounter with Layout etc. BTW cards game don't use much VRAM since it is pretty statical to display a game-card !!! LOL 

::::... :..... :::::: ;;;:::™ b23:production 2006 GNU/GPL @
on /projects/sf3jswing
Java (1.6u10 plz) Web Start pool
dev' VODcast[/ur
Pages: [1]
  ignore  |  Print  

hadezbladez (1165 views)
2018-11-16 13:46:03

hadezbladez (525 views)
2018-11-16 13:41:33

hadezbladez (1187 views)
2018-11-16 13:35:35

hadezbladez (272 views)
2018-11-16 13:32:03

EgonOlsen (2567 views)
2018-06-10 19:43:48

EgonOlsen (2786 views)
2018-06-10 19:43:44

EgonOlsen (1564 views)
2018-06-10 19:43:20

DesertCoockie (2269 views)
2018-05-13 18:23:11

nelsongames (2121 views)
2018-04-24 18:15:36

nelsongames (2815 views)
2018-04-24 18:14:32
Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!