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  Java Sound @ Game causes laggs  (Read 2109 times)
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Offline Cero
« Posted 2007-06-27 19:00:34 »

I there. I'm developing a RTS (Real time strategy) and experienced some performance problems with the following code. Moving Images and Animations and so on got frame laggs everytime a sound is played...

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import java.io.File;
import java.io.IOException;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;

class whoknows
{
   
   private Clip clip;
   
   public whoknows()
   {
   }
   
   public void loadPath(String pathi)
   {
      initPlayer(pathi);
   }
   
   private void initPlayer(String patho)
   {
      try
      {
         AudioInputStream ais = AudioSystem.getAudioInputStream(new File(patho));
         AudioFormat format = ais.getFormat();
         DataLine.Info info = new DataLine.Info(Clip.class, format,((int) ais.getFrameLength() * format.getFrameSize()));
         clip = (Clip) AudioSystem.getLine(info);
         clip.open(ais);

         FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
         gainControl.setValue(1.0F);
      }
      catch (Exception e)
      {
         e.printStackTrace();
      }
   }
   
   public void play()
   {
      clip.start();
   }
   
}


well its adapted for this post, but thats basically it... is there a better methode playing sounds ? I already advanced to this method from using AudioClips : DD


and... if I play a background music file with the following code, I got generell laggs all the time and the animation and movements are not constant anymore....

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import java.io.*; 
import javax.sound.sampled.*;

class Music
{
  public Music()
  {
     }

 public void play()
 {

  File f = new File("music/vortex.au");  // yes, a sun .au file : D

  AudioInputStream ais;

  AudioFormat format;

  Clip cl;

  try
  {
   ais = AudioSystem.getAudioInputStream(f);
   format = ais.getFormat();

   if ((format.getEncoding() == AudioFormat.Encoding.ULAW) ||
       (format.getEncoding() == AudioFormat.Encoding.ALAW))
   {
       AudioFormat tmp = new AudioFormat(
                                 AudioFormat.Encoding.PCM_SIGNED,
                                 format.getSampleRate(),
                                 format.getSampleSizeInBits() * 2,
                                 format.getChannels(),
                                 format.getFrameSize() * 2,
                                 format.getFrameRate(),
                                 true);
       ais = AudioSystem.getAudioInputStream(tmp, ais);
       format = tmp;
   }
   DataLine.Info info = new DataLine.Info(
                             Clip.class,
                             ais.getFormat(),
                             ((int) ais.getFrameLength() *
                                 format.getFrameSize()));


   System.out.println(info.toString());
   cl = (Clip) AudioSystem.getLine(info);
   cl.open(ais);
   cl.start();


  }
  catch (IOException e)
  {
   System.out.println("error at reading the file");
  }
  catch (UnsupportedAudioFileException e)
  {
   System.out.println("File typ not supported!");
  }
  catch (LineUnavailableException e)
  {
   System.out.println("line not available!");
  }
  /*catch (InterruptedException e)
  {
   System.out.println("cancel!");
  }*/

 }
}


It seems these codes are working but are not designed for games like this because of the problems...

help : D

Offline Cero
« Reply #1 - Posted 2007-07-03 04:20:26 »

just to inform you: I'm using now EasyOgg and I'm very surprised in many ways of it.
And the lags are also gone.

Offline 2playgames

Junior Member





« Reply #2 - Posted 2007-07-03 20:21:24 »

I think the lag was because you load and play the sound in the same thread as the main game/render loop, which causes it to pause until the audio file is loaded


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