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  Has anybody problems with Intel 945G???  (Read 1241 times)
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Offline a6767

Senior Newbie





« Posted 2007-06-14 11:32:05 »

The characteristics in XP are:

System Info
Windows XP Professional

Vendor
Intel
1.4.0 - Build 4.14.10.4299

Renderer
Intel 945G

Extensions
GL_3DFX_texture_compression_FXT1
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_EXT_swap_control


Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (66 % - 2/3)
v2.0 (10 % - 1/10)
v2.1 (0 % - 0/3)

OpenGL driver version check (Current: 6.14.10.4299, Latest known: 6.14.10.4299):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

No paletted texture support
This may cause performance loss in some older applications.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

No texture edge clamp support
This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.

No Frame buffer object support
This may break compatibility for applications using render to texture functions.

Extension verification:
WGL_EXT_extensions_string was not found, but has the entry point wglGetExtensionsStringEXT


Can the "No Frame buffer object support" do than a JOGL slows down to 0.04FPS in an example where the average  FPS in 100 PCS are 17FPS?
Offline weevil

Senior Newbie





« Reply #1 - Posted 2007-06-15 08:20:22 »

Quote
Can the "No Frame buffer object support" do than a JOGL slows down to 0.04FPS in an example where the average  FPS in 100 PCS are 17FPS?
Sounds to me like the example uses a feature that is only supported through software in your driver. If the example uses the FBO extension I guess it would simply fail instead of slow down.
Offline a6767

Senior Newbie





« Reply #2 - Posted 2007-06-16 22:32:16 »

Sounds to me like the example uses a feature that is only supported through software in your driver. If the example uses the FBO extension I guess it would simply fail instead of slow down.

Yes . I agree with you. There must be something not hardware supported but I don't know what. The only thing I use which needs xtensions is multitexture, but I check if it is supported and if not, I don't use it.
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