Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (577)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Help Plz  (Read 3164 times)
0 Members and 1 Guest are viewing this topic.
Offline shadejmg

Senior Newbie




Java Rocks!


« Posted 2003-08-04 14:22:21 »

Hi all,

Below is a piece of code im working on.
Im playing with vertex arrays.. but im not getting any output on the screen.

This section of code represents a shape.. my render will forward calls to draw and init when its display and init are called..

Right now all i get is a black screen.

Guidance would be appreciated.. as i want to understand what im doing wrong.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
package spacegame;

import java.util.*;
import java.nio.*;
import net.java.games.jogl.*;
import net.java.games.util.*;
import darkmatter.*;



public class Shape implements Model {
   
    private FloatBuffer vertexBuffer;
    private FloatList tmpBuffer = new FloatList();
    private float[] data = {    4.0f, 5.0f, 6.0f, 7.0f,
                                1.0f, 2.0f, 6.0f, 5.0f,
                                0.0f, 1.0f, 5.0f, 4.0f,
                                0.0f, 3.0f, 2.0f, 1.0f,
                                0.0f, 4.0f, 7.0f, 3.0f,
                                2.0f, 3.0f, 7.0f, 6.0f,
                            };
   
   
    public void draw(GLDrawable glDrawable) {
        GL gl = glDrawable.getGL();
        gl.glColor3f(1.0f,0.0f,0.0f);
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glVertexPointer(4, gl.GL_FLOAT, 0, vertexBuffer);
       
       
        gl.glFlush();
    }    
   
    public void init(GLDrawable glDrawable) {
        GL gl = glDrawable.getGL();
        tmpBuffer.setData(data);
        vertexBuffer = BufferUtils.newFloatBuffer(tmpBuffer.size());
       
    }    
   
}

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #1 - Posted 2003-08-04 14:32:16 »

Quote
private float[] data = {    4.0f, 5.0f, 6.0f, 7.0f,
      1.0f, 2.0f, 6.0f, 5.0f,
      0.0f, 1.0f, 5.0f, 4.0f,
      0.0f, 3.0f, 2.0f, 1.0f,
      0.0f, 4.0f, 7.0f, 3.0f,
      2.0f, 3.0f, 7.0f, 6.0f,
       };



Looks to me like you are drawing your shape behind you. If you are using the default view, your camera is setting at (0,0,0) looking down the -z axis.

Don't send a man to do a monkey's work.
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #2 - Posted 2003-08-04 14:33:34 »

Ive tried reversing the values making them all negative .. same results.

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #3 - Posted 2003-08-04 14:38:47 »

try editing draw to:

public void draw(GLDrawable glDrawable) {
  GL gl = glDrawable.getGL();
  gl.glTranslatef(0.0f,0.0f,10.0f); //Add this.
  gl.glColor3f(1.0f,0.0f,0.0f);
  gl.glEnableClientState(gl.GL_VERTEX_ARRAY);  
  gl.glVertexPointer(4, gl.GL_FLOAT, 0, vertexBuffer);  

Which will move the camera back along the z axis.

Don't send a man to do a monkey's work.
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #4 - Posted 2003-08-04 14:42:22 »

Angry
no joy.. man this is fustrating.. Smiley
so far everything was going great till i decided to learn how to draw this way Smiley

if anyone had a simple working demo it would be great!


A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #5 - Posted 2003-08-04 14:48:11 »

are you sure that your vertex data is 4 and not 3?

gl.glVertexPointer(3, gl.GL_FLOAT, 0, vertexBuffer);  

Other than that, I'm at a loss.

Don't send a man to do a monkey's work.
Offline pepijnve

Junior Member




Java games rock!


« Reply #6 - Posted 2003-08-04 14:57:50 »

1  
2  
3  
4  
5  
public void init(GLDrawable glDrawable) {
  GL gl = glDrawable.getGL();
  tmpBuffer.setData(data);
  vertexBuffer = BufferUtils.newFloatBuffer(tmpBuffer.size());
}

I think your vertexBuffer field is just an empty buffer of the correct length after this bit of init code. You still need to fill it with data. Try adding
1  
vertexBuffer.put( data );
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #7 - Posted 2003-08-04 15:07:34 »

check all of the above still no joy...

i hate to ask to be handle held.. but the fact that i get no errors makes this one a hard one to trouble shoot.

would someone have a very basic example of working code that uses vertex arrays to draw a shape...

Im sure i will be able to reference your contribution and learn what ive done wrong.. thanks.

JMG

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline Rob Nugent

Junior Member




May contain nuts


« Reply #8 - Posted 2003-08-04 16:16:01 »

Don't you need to do a glDrawArrays or somesuch before your flush ?
Offline cfmdobbie

Senior Member




Who, me?


« Reply #9 - Posted 2003-08-04 18:16:52 »

Yep, you're telling OpenGL that vertexBuffer is vertex data, but you're never telling it to go and draw the data.

Hellomynameis Charlie Dobbie.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #10 - Posted 2003-08-04 19:04:36 »

It's always the obvious things that bite you. I sure skipped over that while reading the code.

Don't send a man to do a monkey's work.
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #11 - Posted 2003-08-04 20:09:29 »

ok.. i understand that i missed a method call i have tried serveral variations.. all i get now is a blank screen or native exceptions.. im creating a single class test case to try and show all code im using and post it up here... its really bugging me that this is not working properly.

Any help that people can provide would be appreaciated. Final working code when i get this solved will be posted here cause i dont want anyone to have to go through this same fustration.

JMG

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #12 - Posted 2003-08-04 20:29:18 »

ok.. here is all the logic as one big class.. copy and past into a class called Test to run.. all i get still is a blank screen.. would appreciate any help ppl can provide.


1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
import net.java.games.jogl.*;
import net.java.games.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.nio.*;

public class Test {
   
    private FloatBuffer vertexBuffer;
    private FloatList tmpBuffer = new FloatList();
    private float[] data = {    4.0f, 5.0f, 6.0f, 7.0f,
                                1.0f, 2.0f, 6.0f, 5.0f,
                                0.0f, 1.0f, 5.0f, 4.0f,
                                0.0f, 3.0f, 2.0f, 1.0f,
                                0.0f, 4.0f, 7.0f, 3.0f,
                                2.0f, 3.0f, 7.0f, 6.0f,
                            };
   
   
 
    public Test(){
        JFrame frame = new JFrame("Vertex Array Test");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(800,600);
        GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
        frame.getContentPane().add("Center",canvas);
        Renderer renderer = new Renderer();
        canvas.addGLEventListener(renderer);
        Animator animator = new Animator(canvas);
        frame.setVisible(true);
        animator.start();
    }
   
   
    public void prepareData(GLDrawable glDrawable){
        GL gl = glDrawable.getGL();
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glColor3f(1.0f,0.0f,0.0f);
        gl.glVertexPointer(4, gl.GL_FLOAT, 0, vertexBuffer);
        gl.glFlush();
    }
   
   
   
    // MAIN STATEMENT
   public static void main(String[] args){
       Test test = new Test();
    }
 

//  A CONVIENCE CLASS TO STORE FLOAT DATA
class FloatList{
             ArrayList list = new ArrayList();

        public void add(float f){
            list.add(Float.toString(f));
        }

        public float get(int i){
            return Float.parseFloat((String)this.list.get(i));
        }

        public float[] getData(){
            float[] data = new float[this.list.size()];
            for(int i=0;i<this.list.size();i++){
                data[i] = get(i);
            }
            return data;
        }

        public void setData(float[] data){
            list = new ArrayList();
            for(int i=0;i<data.length;i++){
                this.list.add(Float.toString(data[i]));
            }
        }

        public int size(){
            return this.list.size();
        }
}
 

// GL RENDERER
class Renderer implements GLEventListener {
       
        public void display(net.java.games.jogl.GLDrawable glDrawable) {
            GL gl = glDrawable.getGL();
            gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
            gl.glLoadIdentity();
            gl.glTranslatef(0.0f,0.0f,10.0f);
            gl.glDrawElements(GL.GL_QUADS,data.length,GL.GL_FLOAT,vertexBuffer);
        }
       
        public void displayChanged(net.java.games.jogl.GLDrawable glDrawable, boolean param, boolean param2) {
        }
       
        public void init(net.java.games.jogl.GLDrawable glDrawable) {
            GL gl = glDrawable.getGL();
            gl.glShadeModel(GL.GL_SMOOTH);
            gl.glClearColor(0.0f,0.0f,0.0f,0.0f);
            gl.glClearDepth(GL.GL_DEPTH_TEST);
            gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
            gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
            prepareData(glDrawable);
            gl.glFlush();
        }
       
        public void reshape(GLDrawable glDrawable, int x, int y, int width, int height) {
            GL gl = glDrawable.getGL();
            GLU glu = glDrawable.getGLU();
            if(height == 0){
                height=1;
            }
            gl.glViewport(0, 0, width, height);
            gl.glMatrixMode(GL.GL_PROJECTION);
            gl.glLoadIdentity();
            glu.gluPerspective(45.0f, (float)width/height,0.1f, 100.0f);
            gl.glMatrixMode(GL.GL_MODELVIEW);
            gl.glLoadIdentity();
        }
   
}
}


Grin

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline cfmdobbie

Senior Member




Who, me?


« Reply #13 - Posted 2003-08-04 20:44:06 »

This line is bogus, and will probably be the problem:

1  
gl.glClearDepth(GL.GL_DEPTH_TEST);

Hellomynameis Charlie Dobbie.
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #14 - Posted 2003-08-04 20:45:48 »

i have removed that line.. same result.. black screen Sad

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline cfmdobbie

Senior Member




Who, me?


« Reply #15 - Posted 2003-08-04 21:35:03 »

Hrm...  Now I look closer, although that line would mess with the depth test, depth testing isn't enabled.  So it's a no-op. Sad

Apologies, I don't have a JoGL environment set up here, so can't test run it.  I can only presume the JoGL side is working properly?  If you just try a standard glBegin(GL_POINTS) with a few vertices it appears, right?

Should you have a 0 for the stride in the glVertexPointer call?  I don't know what JoGL does behind the scenes, but I'd normally expect that to be 16 (4 bytes * 4 floats).

Also, in your glDrawElements call you are passing in data.length - that should be (data.length / 4), as each element is composed of four floats.

You haven't included the code to fill the vertexBuffer - I presume that's working fine.

Hellomynameis Charlie Dobbie.
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #16 - Posted 2003-08-04 21:48:49 »

ok.. ive made some corrections to the code.. but it still does not work.. as before this is all the code.. if its missing i didnt write it.. so plz comment..

the result of running this is still the same.. black screen
no errors.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
import net.java.games.jogl.*;
import net.java.games.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.nio.*;

public class Test {
   
    private FloatBuffer vertexBuffer;
    private float[] data = {    4.0f, 5.0f, 6.0f, 7.0f,
                                1.0f, 2.0f, 6.0f, 5.0f,
                                0.0f, 1.0f, 5.0f, 4.0f,
                                0.0f, 3.0f, 2.0f, 1.0f,
                                0.0f, 4.0f, 7.0f, 3.0f,
                                2.0f, 3.0f, 7.0f, 6.0f,
                            };
   
   
 
    public Test(){
        JFrame frame = new JFrame("Vertex Array Test");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(800,600);
        GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
        frame.getContentPane().add("Center",canvas);
        Renderer renderer = new Renderer();
        canvas.addGLEventListener(renderer);
        Animator animator = new Animator(canvas);
        frame.setVisible(true);
        animator.start();
    }
   
   
    public void prepareData(GLDrawable glDrawable){
        GL gl = glDrawable.getGL();
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glColor3f(1.0f,0.0f,0.0f);
       
        vertexBuffer = BufferUtils.newFloatBuffer(data.length);
        vertexBuffer.put(data);
       
        gl.glVertexPointer(4, gl.GL_FLOAT, 0, vertexBuffer);
        gl.glFlush();
    }
   
   
   
    // MAIN STATEMENT
   public static void main(String[] args){
       Test test = new Test();
    }
 

 

// GL RENDERER
class Renderer implements GLEventListener {
       
        public void display(net.java.games.jogl.GLDrawable glDrawable) {
            GL gl = glDrawable.getGL();
            gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
            gl.glLoadIdentity();
            gl.glTranslatef(0.0f,0.0f,10.0f);
            gl.glDrawElements(GL.GL_QUADS,data.length,GL.GL_FLOAT,vertexBuffer);
        }
       
        public void displayChanged(net.java.games.jogl.GLDrawable glDrawable, boolean param, boolean param2) {
        }
       
        public void init(net.java.games.jogl.GLDrawable glDrawable) {
            GL gl = glDrawable.getGL();
            gl.glShadeModel(GL.GL_SMOOTH);
            gl.glClearColor(0.0f,0.0f,0.0f,0.0f);
            gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
            gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
            prepareData(glDrawable);
            gl.glFlush();
        }
       
        public void reshape(GLDrawable glDrawable, int x, int y, int width, int height) {
            GL gl = glDrawable.getGL();
            GLU glu = glDrawable.getGLU();
            if(height == 0){
                height=1;
            }
            gl.glViewport(0, 0, width, height);
            gl.glMatrixMode(GL.GL_PROJECTION);
            gl.glLoadIdentity();
            glu.gluPerspective(45.0f, (float)width/height,0.1f, 100.0f);
            gl.glMatrixMode(GL.GL_MODELVIEW);
            gl.glLoadIdentity();
        }
   
}
}

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Offline GKW

Senior Member




Revenge is mine!


« Reply #17 - Posted 2003-08-04 22:14:25 »

You want to use glDrawArrays rather than glDrawElements.  glDrawElements is for indexed arrays, which you are not doing.  Other than getting the latest build, your imports for the bytebuffer utilities are old, you should be fine.

gl.glDrawElements(GL.GL_QUADS,data.length,GL.GL_FLOAT,vertexBuffer);

to

gl.glDrawArrays(GL.GL_QUADS,0,data.length);
Offline pepijnve

Junior Member




Java games rock!


« Reply #18 - Posted 2003-08-04 22:24:42 »

Here's a working example of vertex array usage. It draws a single colored quad.
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
import net.java.games.jogl.*;
import net.java.games.jogl.util.BufferUtils;

import javax.swing.*;
import java.nio.*;
import java.awt.*;

public class VertexArrayRenderer implements GLEventListener {
    private float[] vertices = {
        1.0f, 1.0f, 0.0f,
        -1.0f, 1.0f, 0.0f,
        -1.0f, -1.0f, 0.0f,
        1.0f, -1.0f, 0.0f
    };

    private float[] colors = {
        1.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f,
        0.0f, 0.0f, 1.0f,
        1.0f, 0.0f, 1.0f
    };

    public VertexArrayRenderer() {
    }

    public void prepareData(GLDrawable glDrawable) {
        GL gl = glDrawable.getGL();
        FloatBuffer vertexBuffer = BufferUtils.newFloatBuffer(vertices.length);
        vertexBuffer.put(vertices);
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3, gl.GL_FLOAT, 0, vertexBuffer);

        FloatBuffer colorBuffer = BufferUtils.newFloatBuffer(colors.length);
        colorBuffer.put(colors);
        gl.glEnableClientState(gl.GL_COLOR_ARRAY);
        gl.glColorPointer(3, gl.GL_FLOAT, 0, colorBuffer);
    }

    public void init(net.java.games.jogl.GLDrawable glDrawable) {
        GL gl = glDrawable.getGL();
        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

        gl.glMatrixMode(GL.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(0.0f, 0.0f, -10.0f);

        prepareData(glDrawable);
    }

    public void display(net.java.games.jogl.GLDrawable glDrawable) {
        GL gl = glDrawable.getGL();
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);
        gl.glDrawArrays(GL.GL_QUADS, 0, vertices.length / 3);
    }

    public void displayChanged(net.java.games.jogl.GLDrawable glDrawable, boolean param, boolean param2) {
    }

    public void reshape(GLDrawable glDrawable, int x, int y, int width, int height) {
        GL gl = glDrawable.getGL();
        GLU glu = glDrawable.getGLU();
        if (height == 0) {
            height = 1;
        }
        gl.glViewport(0, 0, width, height);
        gl.glMatrixMode(GL.GL_PROJECTION);
        gl.glLoadIdentity();
        glu.gluPerspective(45.0f, ((float) width) / height, 0.1f, 100.0f);
        gl.glMatrixMode(GL.GL_MODELVIEW);
    }

    public static void main(String[] args) {
        GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());

        VertexArrayRenderer renderer = new VertexArrayRenderer();
        canvas.addGLEventListener(renderer);

        JFrame frame = new JFrame("Vertex Array Test");
        frame.getContentPane().setLayout( new BorderLayout() );
        frame.getContentPane().add(canvas, BorderLayout.CENTER);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(800, 600);
        frame.setVisible(true);

        Animator animator = new Animator(canvas);
        animator.start();
    }
}
Offline shadejmg

Senior Newbie




Java Rocks!


« Reply #19 - Posted 2003-08-04 22:59:46 »

thank you.. this is what i was hoping to find.. i will analize it Smiley

Grin Grin Grin Grin Grin

JMG

A thousand monkeys on a thousand computers .. typing away randomly .. eventually one will create a great java game! Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (18 views)
2014-04-15 18:08:23

BurntPizza (15 views)
2014-04-15 03:46:01

UprightPath (28 views)
2014-04-14 17:39:50

UprightPath (13 views)
2014-04-14 17:35:47

Porlus (29 views)
2014-04-14 15:48:38

tom_mai78101 (54 views)
2014-04-10 04:04:31

BurntPizza (111 views)
2014-04-08 23:06:04

tom_mai78101 (212 views)
2014-04-05 13:34:39

trollwarrior1 (181 views)
2014-04-04 12:06:45

CJLetsGame (187 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!