Aight I spent a litte over a day learning opengl as I was fed up with Java3D limitations, and I finally succeeded in porting my collisions demo to jogl.
What I noticed in this API switch is the fact that jogl runs about twice as fast as Java3d.
check this demo out and give me your impressions as well as the framerate you guys get on your machines (use fraps) http://www.realityflux.com/abba/yay.jpghttp://www.realityflux.com/abba/JOGL%20collisions.rar
Use left and right arrows to rotate around the center of the room, up/down to zoom in/out and num_8/num_2 to elevate camera or lower it.
Next project; stencil shadows