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  [JOODE] Joint(Angular)Motor  (Read 1062 times)
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Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Posted 2007-05-22 12:58:10 »

Hi

I've got a box attached by a hinge Joint to the static world. The Box hinges fine. Now I want to make it rotating loopings  and being able to lift stuff up by adding a motor (or something like that).

There is JointLimitMotor, but I have no clue of how to use it. (Never did that with Ode either)

how do I do this?

cheers
Arne

:: JOODE :: Xith3d :: OdeJava ::
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2007-05-22 17:31:05 »

While I'm asking noob questions... does GeomTransform work - and if yes - how? I wasn't able to get it work.

:: JOODE :: Xith3d :: OdeJava ::
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #2 - Posted 2007-05-22 22:19:33 »

Hi

I've got a box attached by a hinge Joint to the static world. The Box hinges fine. Now I want to make it rotating loopings  and being able to lift stuff up by adding a motor (or something like that).

There is JointLimitMotor, but I have no clue of how to use it. (Never did that with Ode either)

how do I do this?

cheers
Arne

solved - will add javadoc description, so others won't have to read the sourcecode...

:: JOODE :: Xith3d :: OdeJava ::
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