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  Applet runs but canvas is white.  (Read 468 times)
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Offline jonks3

Junior Newbie





« Posted 2007-05-17 03:43:03 »

If I run the same code as an application, then it the render display works fine.

I've instrumented my code with debug messages. and all the functions are called that need to be called.
The canvas flickers if I drag other widows over it (I see 'tearing'), so I know *something* is being painted, but the canvas it is immediately repainted with solid white again.

- Any ideas?
Offline jonks3

Junior Newbie





« Reply #1 - Posted 2007-05-17 06:45:35 »

solved.

Within the Applet's init() function getSize() was returning Dimension(0,0).
so the canvas was not visible.


    public void init()
    {
        GLCapabilities capabilities = new GLCapabilities();
        capabilities.setSampleBuffers(true);
        capabilities.setNumSamples(4);
        GLCanvas canvas = new GLCanvas(capabilities);
        canvas.addGLEventListener(new BoxShot());

        canvas.setSize(getSize());    
     }
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