The current problem that I am encountering is loading files in JWS with the sound3d package. Is there an easy way of doing this? Or do I need to ditch the sound3d package and use the underlying packages (this is not preferable).
I found how to load files using the joal native packages and the code below shows this.
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| SingleStaticSource.class.getClassLoader().getResourceAsStream("demos/data/FancyPants.wav") |
The problem with my code is that I'm using the net.java.games.sound3d package. The only option I have for loading a buffer is to provide a String shown below.
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| Buffer loadBuffer(String filename) |
When this method is used while deployed in JWS, the file is unable to load (even if you call getResouce and convert the URL into a String).
If there isn't a way to load sound files with sound3d and jws, then how difficult would it be for someone to add this? Could I checkout the source and attempt this - or is the learning curve on working with this code too great to make it worth my time?
Thanks