I can very well understand there could be a software incompatibility between JOGL and the JRE implementation on MacOSX 10.2, but I have a hard time understanding why compatibility could only be only available with MacOSX 10.3 (that noone has had access to today, except the folks at JavaOne...)
Couldn't apple upgrade the JRE of MacOSX 10.2 using smartUpdate like they did while moving from Java 1.3 to Java 1.4.1 ?
If Apple wants to push Java gaming, they should offer a market wider than the sole geeks that have paid the bucks required to upgrade to MacOSX 10.3 : having games published is all about getting your investment recovered, and you need a wider market than 10% of the MacOSX users being using 10.3, MacOSX users being, say, 40% of the users of a mac, which is 5% of the total PC users. So if you want to publish a game using JoGL under MacOSX 10.3, you will reach a MAXIMUM potential market of 0.1*0.4*0.05= 0.2% of the PC Market, wow ! What a good start for convincing game producers and potential investors to finance a Java retail game for Mac ! This a real warranty to recover your investment !
Could Gerard Ziemsky say a word to Apple about this issue ? Could JoGL possibly be made compatible with MacOSX 10.2 with a patch from Apple ? I'm pretty sure this is doable...after all Pather is just the same codebase as Jaguar with a few new features, mostly related to desktop ergonomy...