Java-Gaming.org Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (594)
Games in Android Showcase (168)
games submitted by our members
Games in WIP (646)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Collision detection between placeable geoms which have no bodies?  (Read 1300 times)
0 Members and 1 Guest are viewing this topic.
Offline erke_mng

Junior Newbie





« Posted 2007-05-04 02:19:29 »

Hello,

Can I detect collision between geoms without bodies?
Because when rigid bodies go into collision, they bounce.
(I'd like to thank t_larkworthy for his advice on removing bounciness of rigid bodies, however there is still very little bounce  Embarrassed).

please help me  Huh




Offline irrisor

Junior Devvie





« Reply #1 - Posted 2007-05-04 08:09:40 »

you could, but you would need to change odejava natives - there a check in the nearcallback that prevents body-less geoms from colliding with each other...

What about creating no contact-joint for your collisions but handle it yourself? This would ensure you get no bounce... this topic was discussed on the ODE mailing list recently - have a look.
Offline erke_mng

Junior Newbie





« Reply #2 - Posted 2007-05-05 05:12:23 »

Hey irrisor, thank you very much  Grin!!!
Thank you for your reply.
Your advice has been very helpful.

I tested my collision without contact-joints and rigid bodies feel collision but there are no bounce between them!!!
They just feel touching each other. As a result, they do no extra movement. That's what I needed.

I'd like to express my deep gratitude to you again and again.
You helped us to solve the biggest problem that our project has (had  Wink).

Best regards,
Erke.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline irrisor

Junior Devvie





« Reply #3 - Posted 2007-05-05 19:54:24 »

great Cheesy, hth
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Riven (22 views)
2015-07-03 11:22:16

deepthought (46 views)
2015-06-30 15:39:44

deepthought (49 views)
2015-06-30 15:39:09

deepthought (62 views)
2015-06-30 15:36:52

Za\'Anzabar (33 views)
2015-06-29 05:44:54

TritonDreyja (45 views)
2015-06-24 17:10:40

CopyableCougar4 (44 views)
2015-06-23 00:34:45

BurntPizza (48 views)
2015-06-21 20:36:46

cookiecompiler (90 views)
2015-06-11 15:42:53

cookiecompiler (54 views)
2015-06-11 15:41:14
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!