Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  render in wireframe...  (Read 1383 times)
0 Members and 1 Guest are viewing this topic.
Offline epotash

Senior Newbie




Java games rock!


« Posted 2003-08-01 03:47:38 »

hey, ive been playing around with the gears demo a bit.  i was wondering how i can render in wireframe... i tried adding:

gl.glPolygonMode(GL.GL_LINES, GL.GL_FRONT_AND_BACK);

to the end of the GearRenderer.init() method, but it doesnt change anything.  I appreciate any comments, thanks.
Offline kaffiene

Senior Member


Medals: 2



« Reply #1 - Posted 2003-08-01 11:07:52 »

find where it says
 
     gl.glBegin(GL.GL_QUAD_STRIP);

and
   
     gl.glBegin(GL.GL_QUADS);

And change them to line primitives (say, GL_LINE_STRIP and GL_LINES)

Only problem is that they won't draw quite right because the ording of the verticies are slightly different.  Still, it might work well enough.
Offline pepijnve

Junior Member




Java games rock!


« Reply #2 - Posted 2003-08-01 12:12:42 »

You have the parameters for glPolygonMode in the wrong order.
1  
gl.glPolygonMode( GL.GL_FRONT_AND_BACK, GL.GL_LINE );

does the trick.
Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline epotash

Senior Newbie




Java games rock!


« Reply #3 - Posted 2003-08-01 14:34:37 »

yep, that fixed it... thanks for your help
Offline GKW

Senior Member




Revenge is mine!


« Reply #4 - Posted 2003-08-01 16:29:37 »

Is changing the polygon mode the fastest way to do wireframe or is drawing lines the fastest?
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #5 - Posted 2003-08-01 16:30:37 »

I suspect that would depend on the card you have and how they decided to build their driver.

Kev

Offline kaffiene

Senior Member


Medals: 2



« Reply #6 - Posted 2003-08-02 02:30:30 »

Quote
Is changing the polygon mode the fastest way to do wireframe or is drawing lines the fastest?


Regardless which is faster, changing the polygon mode is a better idea since the order of the vertex indexing changes with my suggestion (GL_QUAD_STRIP -> GL_LINE_STRIP etc)  So that's defintely a better way to go
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (114 views)
2013-05-17 21:29:12

alaslipknot (123 views)
2013-05-16 21:24:48

gouessej (152 views)
2013-05-16 00:53:38

gouessej (145 views)
2013-05-16 00:17:58

theagentd (159 views)
2013-05-15 15:01:13

theagentd (143 views)
2013-05-15 15:00:54

StreetDoggy (187 views)
2013-05-14 15:56:26

kutucuk (211 views)
2013-05-12 17:10:36

kutucuk (210 views)
2013-05-12 15:36:09

UnluckyDevil (215 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.103 seconds with 21 queries.