Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  render in wireframe...  (Read 1903 times)
0 Members and 1 Guest are viewing this topic.
Offline epotash

Senior Newbie

Java games rock!

« Posted 2003-08-01 01:47:38 »

hey, ive been playing around with the gears demo a bit.  i was wondering how i can render in wireframe... i tried adding:


to the end of the GearRenderer.init() method, but it doesnt change anything.  I appreciate any comments, thanks.
Offline kaffiene
« Reply #1 - Posted 2003-08-01 09:07:52 »

find where it says


And change them to line primitives (say, GL_LINE_STRIP and GL_LINES)

Only problem is that they won't draw quite right because the ording of the verticies are slightly different.  Still, it might work well enough.
Offline pepijnve

Junior Devvie

Java games rock!

« Reply #2 - Posted 2003-08-01 10:12:42 »

You have the parameters for glPolygonMode in the wrong order.
gl.glPolygonMode( GL.GL_FRONT_AND_BACK, GL.GL_LINE );

does the trick.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline epotash

Senior Newbie

Java games rock!

« Reply #3 - Posted 2003-08-01 12:34:37 »

yep, that fixed it... thanks for your help
Offline GKW

Senior Devvie

Revenge is mine!

« Reply #4 - Posted 2003-08-01 14:29:37 »

Is changing the polygon mode the fastest way to do wireframe or is drawing lines the fastest?
Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #5 - Posted 2003-08-01 14:30:37 »

I suspect that would depend on the card you have and how they decided to build their driver.


Offline kaffiene
« Reply #6 - Posted 2003-08-02 00:30:30 »

Is changing the polygon mode the fastest way to do wireframe or is drawing lines the fastest?

Regardless which is faster, changing the polygon mode is a better idea since the order of the vertex indexing changes with my suggestion (GL_QUAD_STRIP -> GL_LINE_STRIP etc)  So that's defintely a better way to go
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

KaiHH (5 views)
2015-10-06 20:22:20

KaiHH (11 views)
2015-10-06 19:41:59

BurntPizza (16 views)
2015-10-06 19:04:48

basil_ (44 views)
2015-09-30 17:04:40

shadowstryker (22 views)
2015-09-29 15:55:06

TheSpaceHedgehog (28 views)
2015-09-29 01:58:48

GamerC4 (53 views)
2015-09-24 21:10:38

GamerC4 (71 views)
2015-09-24 21:09:48

htuy (28 views)
2015-09-24 04:57:24

htuy (38 views)
2015-09-24 04:56:35
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!