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  Help: my 2dText jitters when updated  (Read 1311 times)
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Offline chumDS

Senior Newbie

« Posted 2007-04-30 04:18:45 »

I'm using a 2D text object to draw onto the view, and everything looks pretty good -- so long as I just display the text and leave it alone.  i can move around, change my view, etc., and everything looks great.

The problem is: if I replace the text -- for example, if the text contains "time remaining: 15.07 sec" and I update every frame, the text "jitters" in the direction of the view's movement.

My basic logic for updating the text is:
  scene.addChild (newTextBG);
  if (oldTextBG != null)
  oldTextBG = newTextBG;

When I do this, every time the text updates, if I'm turning to the right, the text is off-to-the-left for 1 frame; if I turn to the left, it's off-to-the-right.  Etc., if I'm moving fwd or backwards.

Again, I can move all around and everything's fine  if I just leave the same text up there, not replacing it.

Any ideas what I'm doing wrong?  Any hints?


Now, with even MORE Java!
Offline chumDS

Senior Newbie

« Reply #1 - Posted 2007-06-07 05:10:32 »


I'm still stuck on this.  Surely SOMEONE knows the answer...!


Now, with even MORE Java!
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