Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  where to put listeners  (Read 864 times)
0 Members and 1 Guest are viewing this topic.
Offline epotash

Senior Newbie




Java games rock!


« Posted 2003-08-01 02:17:08 »

im debating over where to put listeners in my gl demo.  specifically, im concerned about closing the application.  in the demos ive seen, a WindowAdapter is used on the main window... however, i would like to add a KeyListener to my GLEventListener, and use VK_ESCAPE as the trigger to close the window.  now, i want the same events to occur as a result of both closing the window, and pressing escape... i am printing out fps info, and later i will add other stuff.  i cant  put all this in the GLEventListener because i will not have a chance to invoke animator.stop(), so does anyone have any suggestions as to how i can do this? thank you very much, i appreciate your help.
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-08-02 04:18:52 »

Well there is nothing stopping your GLEventListener from implementing the appropriate listener or extending the relevant adapter and putting your listener code in there. Just be sure to set your GLEventListener as the event listener for the window and it will happily flood you will all the fun key events you desire.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline DavidYazel

Junior Member




Java games rock!


« Reply #2 - Posted 2003-08-02 05:05:54 »

Actually I can't seem to get this to work.  I have tried setting key listeners on the frame and on the canvas, but I can't get anything to fire.

Any tricks?

.... ah I needed to set the canvas to focasable.

that did the trick

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (78 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (121 views)
2013-05-16 00:53:38

gouessej (113 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (179 views)
2013-05-12 17:10:36

kutucuk (179 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 21 queries.